A new breed of contemporary artist engages science and technology—not just to adopt the vocabulary and gizmos, but to explore and comment on the content, agendas, and possibilities. Indeed, proposes Stephen Wilson, the role of the artist is not only to interpret and to spread scientific knowledge, but to be an active partner in determining the direction of research. Years ago, C. P. Snow wrote about the "two cultures" of science and the humanities; these developments may finally help to change the outlook of those who view science and technology as separate from the general culture.
In this rich compendium, Wilson offers the first comprehensive survey of international artists who incorporate concepts and research from mathematics, the physical sciences, biology, kinetics, telecommunications, and experimental digital systems such as artificial intelligence and ubiquitous computing. In addition to visual documentation and statements by the artists, Wilson examines relevant art-theoretical writings and explores emerging scientific and technological research likely to be culturally significant in the future. He also provides lists of resources including organizations, publications, conferences, museums, research centers, and Web sites.
Stephen Wilson is a San Francisco author, artist and professor who explores the cultural implications of new technologies. His interactive installations & performances have been shown internationally in galleries and SIGGRAPH, CHI, NCGA, Ars Electronica, and V2 art shows. His computer mediated art works probe issues such as World Wide Web & telecommunications; artificial intelligence and robotics; hypermedia and the structure of information; GPS and the sense of place; synthetic voice; and biological & environmental sensing. He won the Prize of Distinction in Ars Electronica's international competitions for interactive art and several honorary mentions. He is Head of the Conceptual/Information Arts program at San Francisco State University. He was selected as artist in residence at Xerox PARC and NTT Research labs. He has been a developer for Apple, Articulate Systems and other companies and principal investigator in National Science Foundation research projects to! ! investigate the relationship of new technologies to education.
He has published extensively including articles such as "Dark & Light Visions", Artist as Researcher", "The Aesthetics and Practice of Designing Interactive Events", "Interactive Art and Cultural Change", and "Noise on the Line: Emerging Issues in Telecommunications Art". He has published three books, Using Computers to Create Art (Prentice Hall, 1986), Multimedia Design with HyperCard (Prentice Hall, 1991), and World Wide Design Guide (Hayden, 1995), which promotes an experimental, culturally aware approach to Web design. His new book called "Information Arts: Intersections of Art, Science and Technology" to be published by MIT Press in 2001 surveys artists, theorists, and researchers working in advanced inquiries in fields such as biology, medicine, physics, artificial life, telepresence, body sensors, vr, artificial intelligence, and information systems.
Contact Information Art Department, San Francisco State University, 1600 Holloway, SF, CA 94132 (415) 338-2291 swilson@sfsu.