Integrating Graphics and Vision for Object Recognition
Language: English
Published by Kluwer Academic Publishers, US, 2000
Series: Book 259 of 260 - The Springer International Series in Engineering and Computer Science
- Hardcover
- New

Seller: Rarewaves.com UK, London, United KingdomRarewaves.com UK
AbeBooks seller since June 11, 2025
Condition: New
US$ 234.38
Quantity: Over 20 available
Add to basketItem description from seller
Integrating Graphics and Vision for Object Recognition serves as a reference for electrical engineers and computer scientists researching computer vision or computer graphics. Computer graphics and computer vision can be viewed as different sides of the same coin. In graphics, algorithms are given knowledge about the world in the form of models, cameras, lighting, etc., and infer (or render) an image of a scene. In vision, the process is the exact opposite: algorithms are presented with an image, and infer (or interpret) the configuration of the world. This work focuses on using computer graphics to interpret camera images: using iterative rendering to predict what should be visible by the camera and then testing and refining that hypothesis. Features of the book include: Many illustrations to supplement the text; A novel approach to the integration of graphics and vision; Genetic algorithms for vision; Innovations in closed loop object recognition. Integrating Graphics and Vision for Object Recognition will be of interest to research scientists and practitioners working in fields related to the topic. It may also be used as an advanced-level graduate text.…
Seller Inventory # LU-9780792372073
- Title
- Integrating Graphics and Vision for Object Recognition
- Author
- Mark R. Stevens, J. Ross Beveridge
- Publisher
- Kluwer Academic Publishers, US
- Publication year
- 2000
- Condition
- New
- Binding
- Hardback
- Language
- English
- ISBN 10
- 0792372077
- ISBN 13
- 9780792372073
- Edition
- 2001 ed.
- Series
- Book 259 of 260: The Springer International Series in Engineering and Computer Science
Computer graphics and computer vision can be viewed as different sides of the same coin. In graphics, algorithms are given knowledge about the world in the form of models, cameras, lighting, etc., and infer (or render) an image of a scene. In vision, the process is the exact opposite: algorithms are presented with an image, and infer (or interpret) the configuration of the world. This work focuses on using computer graphics to interpret camera images: using iterative rendering to predict what should be visible by the camera and then testing and refining that hypothesis.
Features of the book include:
- Many illustrations to supplement the text;
- A novel approach to the integration of graphics and vision;
- Genetic algorithms for vision;
- Innovations in closed loop object recognition.
"Synopsis" may belong to another edition of this title.
Rarewaves.com UK
London, United Kingdom
AbeBooks seller since June 11, 2025
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