Interactive Architecture
Language: English
Published by Princeton Architectural Press, 2009
- Hardcover
- Used

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- Title
- Interactive Architecture
- Author
- Fox, Michael, Kemp, Miles
- Publisher
- Princeton Architectural Press
- Publication year
- 2009
- Condition
- Good
- Dust jacket
- Dust Jacket Included
- Book Type
- book
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 1568988362
- ISBN 13
- 9781568988368
Interactive Architecture is a processes-oriented guide to creating dynamic spaces and objects capable of performing a range of pragmatic and humanistic functions. These complex physical interactions are made possible by the creative fusion of embedded computation (intelligence) with a physical, tangible counterpart (kinetics). A uniquely twenty-first century toolbox and skill setvirtual and physical modeling, sensor technology, CNC fabrication, prototyping, and roboticsnecessitates collaboration across many diverse scientific and art-based communities. Interactive Architecture includes contributions from the worlds of architecture, industrial design, computer programming, engineering, and physical computing. These remarkable projects run the gamut in size and complexity. Fullscale built examples include a house in Colorado that programs itself by observing the lifestyle of the inhabitants, and then learns to anticipate and accommodate their needs. Interactive Architecture examines this vanguard movement from all sides, including its sociological and psychological implications as well as its potentiallybeneficial environmental impact.
"Synopsis" may belong to another edition of this title.
Review
"This kind of writing has been a staple in architecture schools for decades and continues to provide designers, educators and scholars with a fulcrum with which to leverage their own thoughts about the built environment." -- Enrique Ramirez --a456
"Michael Fox shows how interactive architecture doesn't require a degree in computing, electronics, and architecture just to get things going. The combination of simple practical skills from these disciplines within a conceptual framework is capable of creating something much more exciting than the individual disciplines would appear to offer." --Interactivearchitecture.org
"This book looks at the potential of interactive architecture: what it is, how it can impact our lives, what is necessary in its design, and where we are headed in the future. Interactive Architecture outlines a vision for the future through contextualizing and understanding the current landscape of projects and trends in IA, and its integration of new emerging technologies. The current landscape of interactive space is built upon the convergence of embedded computation (intelligence) and a physical counterpart (kinetics) that satisfies adaptation within the contextual framework of human and environmental interaction. Rather than explicitly explaining why interactive systems are necessary, meaningful, or useful, we state that the motivation to make these systems is found in the desire to create spaces and objects that can meet changing needs with respect to evolving individual, social, and environmental demands." --Endlesscities
"Interactive Architecture is a processes-oriented guide to creating dynamic spaces and objects capable of performing a range of pragmatic and humanistic functions. These complex physical interactions are made possible by the creative fusion of embedded computation (intelligence) with a physical, tangible counterpart (kinetics). A uniquely twenty-first century toolbox and skill setvirtual and physical modeling, sensor technology, CNC fabrication, prototyping, and robotics necessitates collaboration across many diverse scientific and art-based communities. Interactive Architecture includes contributions from the worlds of architecture, industrial design, computer programming, engineering, and physical computing. These remarkable projects run the gamut in size and complexity." --Arch Tracker
"Interactive Architecture explores the trends, promises, means and ways of IA as well as its sociological and psychological implications. Kemp and Fox embrace innovation and cutting edge developments but they are also wary of being over-enthusiastic. Throughout the book they tackle issues that are essential to but also challenging for the field of IA: its economical feasibility, the need for a new pedagogical approach, the necessity of a cross-discipline communication, the questions raised by privacy, ethics, environmental impact or convenience. The book doesn't waste time on the fairground aspects of everything interactive." --We Make Money Not Art
"Interactive Architecture is a very approachable -but intense- crash course for anyone who look for an in-depth study of the IA field. It is also a book to put into the hands of the most devoted expert." --We Make Money Not Art
"The projects, better installations illustrated and documented in the book are all, without exception extremely `good practice', whether artist, architect, sociologist, or community worker. The really new aspect highlighted in the book is the use and benefit of this practice for educational purposes." --UrbanTick
"A process-oriented guide to the creation of dynamic spaces and objects capable of performing a range of pragmatic and humanistic functions. Contributions from the worlds of architecture, industrial design, and complexity examine this vanguard movement, including its sociological and psychological implications, as well as its potentially beneficial environmental impact. These new works create participatory spaces that reconfigure themselves in response to human stimuli--literally changing people's worlds by addressing our ever-evolving individual, social, and environmental needs." --Forecast Public Art
"About the title" may belong to another edition of this title.
Mispah books
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