Interactive Computer Graphics : A Top-down Approach Using OpenGL
Language: English
Published by Pearson Education, Limited, 2005
- Hardcover
- Used

Seller: Better World Books: West, Reno, NV, U.S.A.Better World Books: West
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Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
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- Title
- Interactive Computer Graphics : A Top-down Approach Using OpenGL
- Author
- Angel, Edward
- Publisher
- Pearson Education, Limited
- Publication year
- 2005
- Condition
- Very Good
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 0321321375
- ISBN 13
- 9780321321374
- Edition
- 4th.
- Item weight
- 3.351 pounds
- Dimensions
- N/A
Interactive Computer Graphics fourth edition presents introductory computer graphics concepts using a proven top-down, programming-oriented approach and careful integration of OpenGL to teach core concepts. The fourth edition has been revised to more closely follow the OpenGL pipeline architecture and includes a new chapter on programmable hardware topics (vertex shaders).
As with previous editions, readers learn to program three-dimensional applications as soon as possible. The Fourth edition focuses on core theory in graphics. Topics such as light-material interactions, shading, modeling, curves and surfaces, antialiasing, texture mapping, and compositing and hardware issues are covered.
"Synopsis" may belong to another edition of this title.
From the Back Cover
FIFTH EDITION
Interactive Computer Graphics: A Top-Down Approach Using OpenGL®
Edward Angel, University of New Mexico
This book introduces students to the core concepts of computer graphics with full integration of OpenGL and an emphasis on application-based programming. using C and C++, the top-down, programming-oriented approach allows students to quickly begin creating their own 3D graphics. Low-level algorithms, such as those for line drawing and filling polygons, are presented after students learn to create interactive graphics programs.
This book covers all the topics in a fundamental course, including lighe-material interactions, shading, modeling, curves and surfaces, antialiasing, rasterization, texture mapping, and compositing.
KEY FEATURES
- NEW! Up-to-date coverage on the newest texturing techniques, such as multi-texturing and bump mapping.
- NEW! Expanded coverage of modeling and procedural methods, including procedural noise.
- NEW! Expanded coverage of scene graphs and real time.
- NEW! Expanded coverage of programmable shaders.
- Revised treatment of demo programs.
Edward Angel is Professor Emeritus of Computer Science, Electrical and Computer Engineering, and Media Arts at the University of New Mexico where he was the first Presidential Teaching Fellow. He holds a PhD from the University of Southern California and a BS in Engineering from the California Institute of Technolgy. He is also the director of Art, Research, Technology, and Science Laboratory (http://artslab.unm.edu) at the University of New Mexico.
"About the title" may belong to another edition of this title.
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