Interactive computer graphics: OpenGL shader top-down approach (Sixth Edition) (Textbook)

MEI Edward Angel MEI Dave Shreiner

ISBN 10: 7121169029 ISBN 13: 9787121169021
Published by Publishing House of Electronics Industry, 2000
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Paperback. Pub 2012 05 512 Chinese in Publishing House of Electronics Industry foreign computer science kits Interactive Computer Graphics OpenGL shader-based top-down approach (6th ed.) The top-down approach and supplemented by programming-oriented way. based on modern programmable GPU shader programming. using the C + + language. the OpenGL Shading Language (GLSL) and combined with OpenGL system introduces the core concepts of modern computer graphics principles and methods. This book is a summary of the teaching and research work over the years. covering interactive graphics based on OpenGL shader programming. three-dimensional programmable draw lines. transform and observation of light and shade drawn. curve and surface modeling. computer graphics content as well as discrete technical level modeling. process modeling. ray tracing...

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Title: Interactive computer graphics: OpenGL shader...
Publisher: Publishing House of Electronics Industry
Publication Date: 2000
Binding: Paperback
Condition: Good
Dust Jacket Condition: No Jacket

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MEI Edward Angel MEI Dave Shreiner
ISBN 10: 7121169029 ISBN 13: 9787121169021
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paperback. Condition: New. Paperback. Pub Date: 2012 05 Pages: 512 Language: Chinese in Publisher: Publishing House of Electronics Industry foreign computer science kits Series: Interactive Computer Graphics OpenGL shader-based top-down approach (6th ed.) The top-down approach and supplemented by programming-oriented way. based on modern programmable GPU shader programming. using the C + + language. the OpenGL Shading Language (GLSL) and combined with OpenGL system introduces the core concepts of modern computer graphi. Seller Inventory # CC056268

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