The Intersection of Animation, Video Games, and Music

Language: English

Published by Taylor and Francis Ltd, GB, 2025

103217224X / 9781032172248

Series: Book 45 of 53 - Routledge Research in Music

  • Softcover
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Seller: Rarewaves.com UK, London, United KingdomRarewaves.com UK

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In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative. This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses. In 14 chapters, the contributors consider similarities and differences in how music and sound structure video games and animation, as well as the animation within video games, and explore core topics of nostalgia, adaptation, gender, and sexuality. Offering fresh insights into the aesthetic interplay of animation, video games, and sound, this volume provides a gateway into new areas of study that will be of interest to scholars and students across musicology, animation studies, game studies, and media studies more broadly.

Seller Inventory # LU-9781032172248

Title
The Intersection of Animation, Video Games, and Music
Author
Lisa Scoggin
Publisher
Taylor and Francis Ltd, GB
Publication year
2025
Condition
New
Binding
Paperback
Language
English
ISBN 10
103217224X
ISBN 13
9781032172248
Item weight
440 grams
Series
Book 45 of 53: Routledge Research in Music

Rarewaves.com UK

London, United Kingdom

5-star seller

AbeBooks seller since June 11, 2025

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