The Intersection of Animation, Video Games, and Music
Language: English
Published by Taylor and Francis Ltd, GB, 2025
- Softcover
- New

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AbeBooks seller since June 11, 2025
Condition: New
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Add to basketItem description from seller
In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative. This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses. In 14 chapters, the contributors consider similarities and differences in how music and sound structure video games and animation, as well as the animation within video games, and explore core topics of nostalgia, adaptation, gender, and sexuality. Offering fresh insights into the aesthetic interplay of animation, video games, and sound, this volume provides a gateway into new areas of study that will be of interest to scholars and students across musicology, animation studies, game studies, and media studies more broadly.
Seller Inventory # LU-9781032172248
- Title
- The Intersection of Animation, Video Games, and Music
- Author
- Lisa Scoggin
- Publisher
- Taylor and Francis Ltd, GB
- Publication year
- 2025
- Condition
- New
- Binding
- Paperback
- Language
- English
- ISBN 10
- 103217224X
- ISBN 13
- 9781032172248
- Item weight
- 440 grams
- Series
- Book 45 of 53: Routledge Research in Music
In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative. This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses. In 14 chapters, the contributors consider similarities and differences in how music and sound structure video games and animation, as well as the animation within video games, and explore core topics of nostalgia, adaptation, gender, and sexuality. Offering fresh insights into the aesthetic interplay of animation, video games, and sound, this volume provides a gateway into new areas of study that will be of interest to scholars and students across musicology, animation studies, game studies, and media studies more broadly.
"Synopsis" may belong to another edition of this title.
About the Author
Lisa Scoggin holds a PhD in musicology from Boston University, USA, and specialises in music in American animation.
Dana Plank is Adjunct Lecturer in music history for the Hartt School, University of Hartford, and The Ohio State University, USA.
"About the title" may belong to another edition of this title.
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