Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#

Jeremy Gibson Bond

112 ratings by Goodreads

Language: English

Published by Pearson Education (US), 2014

0321933168 / 9780321933164

Series: Book 4 of 16 - Game Design

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Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)

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Learn Game Design, Prototyping, and Programming with Today?s Leading Tools: Unity? and C#   Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills.   Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms.   If you want to develop games, you need strong experience with modern best practices and professional tools. There?s no substitute. There?s no shortcut. But you can get what you need in this book.   COVERAGE INCLUDES In-depth tutorials for eight different game prototypes Developing new game design concepts Moving quickly from design concepts to working digital prototypes Improving your designs through rapid iteration Playtesting your games and interpreting the feedback that you receive Tuning games to get the right ?game balance? and ?game feel? Developing with Unity, today?s best engine for independent game development Learning C# the right way Using Agile and Scrum to efficiently organize your game design and development process Debugging your game code Getting into the highly competitive, fast-changing game industry.…

Seller Inventory # CIN0321933168G

Title
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
Author
Jeremy Gibson Bond
Publisher
Pearson Education (US)
Publication year
2014
Condition
Good
Binding
Paperback
Language
English
ISBN 10
0321933168
ISBN 13
9780321933164
Series
Book 4 of 16: Game Design

World of Books (was SecondSale)

Montgomery, IL, U.S.A.

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Founded in 2002, World of Books is a leading online destination for buying and selling both preloved and new books, committed to making sustainable reading accessible to all. With a mission to help people read more and waste less, World of Books offers a huge range of affordable, high-quality books — giving both new and preloved titles a second life. The company also operates World of Books – Sell Your Books, an easy-to-use platform that allows customers to trade in unwanted books for cash, helping to keep books in circulation while promoting sustainability. As a Certified B Corp, World of Books is driven by a vision to become the world’s largest and most sustainable dedicated online bookstore. The company measures its success through the positive environmental impact it creates, the value it provides to customers, and its ability to operate profitably while supporting its sustainable mission …

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