Introduction to Game Development: Using Processing
Language: English
Published by Mercury Learning and Information, 2015
- Softcover
- New

Seller: California Books, Miami, FL, U.S.A.California Books
5-star seller
AbeBooks seller since October 27, 2023
Softcover
Condition: New
US$ 43.00
Free Shipping
Ships within U.S.A.
Quantity: Over 20 available
Add to basketFree 30-day returns
Seller Inventory # I-9781937585402
- Title
- Introduction to Game Development: Using Processing
- Author
- Parker, James R.
- Publisher
- Mercury Learning and Information
- Publication year
- 2015
- Condition
- New
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1937585409
- ISBN 13
- 9781937585402
This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. The companion DVD will contain example code, games, and color figures.
Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms. Moreover, it allows games to be built for desktop computers, HTML 5, and Android.
Features:
Teaches basic game development including graphics, sound, artificial intelligence, animation, game engines, Web-based games, and more
Create a small collection of complete computer games developed throughout the book
Uses Processing, a free, downloadable platform with a frame by frame display scheme that is perfect for computer games
Brief Table of Contents:
Chapter 1. Introduction to Game Internals; Chapter 2. Graphics and Image in Processing; Chapter 3. Sound; Chapter 4. 2D Game Example: Hockey Pong; Chapter 5. 3D Graphics; Chapter 6. Artificial Intelligence and Collision Detection; Chapter 7. Example 3D Game; Chapter 8. Web-Based Games and Processing.js; Chapter 9. Animations and Video; Chapter 10. Android; Chapter 11. Networking and Multi-player Games; Chapter 12. A Simple Multiplayer Example; Appendix A. Math for Games; Appendix B. Processing Basics
Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms. Moreover, it allows games to be built for desktop computers, HTML 5, and Android.
Features:
Brief Table of Contents:
Chapter 1. Introduction to Game Internals; Chapter 2. Graphics and Image in Processing; Chapter 3. Sound; Chapter 4. 2D Game Example: Hockey Pong; Chapter 5. 3D Graphics; Chapter 6. Artificial Intelligence and Collision Detection; Chapter 7. Example 3D Game; Chapter 8. Web-Based Games and Processing.js; Chapter 9. Animations and Video; Chapter 10. Android; Chapter 11. Networking and Multi-player Games; Chapter 12. A Simple Multiplayer Example; Appendix A. Math for Games; Appendix B. Processing Basics
"Synopsis" may belong to another edition of this title.
About the Author
JAMES R. PARKER, PhD is a professor of Art Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of The Guide to Simulations and Games (Wiley) and Algorithms for Image Processing and Computer Vision, Second Edition (Wiley).
"About the title" may belong to another edition of this title.
California Books
Miami, FL, U.S.A.
5-star seller
AbeBooks seller since October 27, 2023
Shipping rates within U.S.A.
| Item | 3 to 7 business days | 2 to 5 business days |
|---|---|---|
| First item | US$ 0.00 | US$ 12.00 |
Payment methods
Store description
We have 20 years experience selling books worldwide! Friendly customer support. Your satisfaction guaranteed!
Specialty
All authorized categoriesSeller's business information
Miramar International Services LLC
FL, U.S.A.
Terms of sale
www.californiabooks.com
Shipping terms
www.californiabooks.com