Introduction to Python for Kids : Learn Python the Fun Way by Completing Activities and Solving Puzzles
Language: English
Published by Apress L. P., 2021
- Softcover
- Used

Seller: Better World Books, Mishawaka, IN, U.S.A.Better World Books
AbeBooks seller since August 3, 2006
Condition: Used - Good
US$ 10.19
Quantity: 1 available
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Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
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- Title
- Introduction to Python for Kids : Learn Python the Fun Way by Completing Activities and Solving Puzzles
- Author
- Elumalai, Aarthi
- Publisher
- Apress L. P.
- Publication year
- 2021
- Condition
- Good
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1484268113
- ISBN 13
- 9781484268117
- Item weight
- 1.936 pounds
- Dimensions
- N/A
Want to create cool games and apps to impress your friends (or yourself), but not sure where to start? Or, have you tried your hand at programming, but got utterly bored after combing through hundreds of pages of dry text? Then you’ve come to the right place! This book is the perfect blend of education and fun for kids 8 years and above looking to learn the magic of Python, one of the easiest and most powerful programming languages around, all while solving fun puzzles and building your own projects on the way.
Yes, there’ll be chapters on the fundamentals of Python, such as variables, numbers, strings, automation with conditions, loops and functions, objects, and files. But, early on in the book you’ll get started with Turtle, a Python package that was custom-made for kids like you. It lets you literally draw and animate on your computer! Every concept will be interspersed with a fun mini project with Turtle, so you’ll never get bored. Once you get the fundamentals down, you’ll dive right into Tkinter and Pygame, more fun Python packages (goodbye theory!) and you’ll learn all about creating apps and games like the ones you see and use every day (bouncing ball, temperature converter, calculator, rock-paper-scissors, and so much more!).
There are also four capstone projects at the end of the book that convert everything you’ve learned so far into full-blown apps and games that you can show off to your friends, parents, and even teachers! You’ll be creating a snake game with Turtle, a tic tac toe game with Tkinter, a full-fledged paint app, again with Tkinter, and finally, a classic space shooters game with Pygame (the cherry on top). Every project chapter will be accompanied with the logic behind the game/app and an explanation on how you’ve arrived at the logic. You’ll develop strong problem solving skills that’ll help you create future projects on your own.
There are also two chapters dedicated to just creating fun mini projects and puzzles, one of them placed in the middle of the book to give you a welcome break from all the learning. The book ends with an overview on web development with Python and ideas for more fun projects and puzzles you can solve on your own. Become the “most likely to succeed” kid in your grade while having the most fun getting there!
What You'll Learn
- Gain a gentle, but thorough introduction into the world of programming and Python
- Create programs and solve problems with core Python concepts
- Build mini projects and capstone projects (showcase worthy) with Turtle, Tkinter, and Pygame
- Develop programming skills while doing the puzzles and activities described in the book
"Synopsis" may belong to another edition of this title.
About the Author
Aarthi Elumalai is a programmer, educator, entrepreneur, and innovator. She has a Bachelor of Engineering degree in Computer Science from Anna University, Chennai.
Since then, she has managed a team of programmers and worked with 100s of clients. She is also launched a dozen web apps, plugins and software that are being used by thousands of customers online.
She has over 15 years of experience in programming. She started coding in Basics at the age of 12, but her love for programming took root when she came across C programming at the age of 15.
She is the founder of DigiFisk, an E-learning platform that has more than 60,000 students all over the world. Her courses are well-received by the masses, and her unique, project-based approach is a refreshing change to many. She teaches the complex world of programming by solving a ton of practical exercises and puzzles along the way. Her courses and books always come with hands-on training in creating realworld projects using the knowledge learned so her students get better equipped for the real world.
When she is not working on her next course or book, you'll see her researching her next product idea and refining her existing products. She is currently committed to bringing the sheer power of artificial intelligence to make life easier for small business owners."About the title" may belong to another edition of this title.
Better World Books
Mishawaka, IN, U.S.A.
AbeBooks seller since August 3, 2006
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Better World Books (https://www.BetterWorldBooks.com) is a for-profit, socially conscious business and a global online bookseller that collects and sells new and used books online, matching each purchase with a book donation. Each sale generates funds for literacy and education initiatives in the U.S., the UK, and around the world. Since its launch in 2003, Better World Books has raised $33 million for libraries and literacy, donated over 32 million books, and reused or recycled more than 397 million books.…
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