The Invent To Learn Guide To Fun: Makerspace, Classroom, Library, and Home STEM Projects
19 ratings by Goodreads
Language: English
Published by Constructing Modern Knowledge Press (edition Illustrated), 2015
- Softcover
- Used

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It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.
Seller Inventory # 0989151182-11-1
- Title
- The Invent To Learn Guide To Fun: Makerspace, Classroom, Library, and Home STEM Projects
- Author
- Burker, Josh
- Publisher
- Constructing Modern Knowledge Press (edition Illustrated)
- Publication year
- 2015
- Condition
- Very Good
- Binding
- Paperback
- Language
- English
- ISBN 10
- 0989151182
- ISBN 13
- 9780989151184
- Edition
- Illustrated.
- Series
- Book 2 of 5: Invent to Learn Guides
The Invent To Learn Guide to Fun features an assortment of insanely clever classroom-tested "maker" projects for learners of all ages.
Josh Burker kicks classroom learning-by-making up a notch with step-by-step instructions, full-color photos, open-ended challenges, and sample code using kid-friendly programming languages like Scratch. Learn to paint with light, make your own "Operation Game," sew interactive stuffed creatures, build "Rube Goldberg" machines, design artbots, produce mathematically generated mosaic tiles, program adventure games, and more! Your MaKey MaKey, LEGO, old computer, recycled junk, and 3D printer will be put to good use in these fun and educational projects.
With The Invent To Learn Guide to Fun in hand, kids, parents, and teachers are invited to embark on an exciting and fun learning adventure!
This is an essential book for all makerspaces, classrooms, and libraries looking for a collection of tried and true hands-on activities using technology.
Josh Burker kicks classroom learning-by-making up a notch with step-by-step instructions, full-color photos, open-ended challenges, and sample code using kid-friendly programming languages like Scratch. Learn to paint with light, make your own "Operation Game," sew interactive stuffed creatures, build "Rube Goldberg" machines, design artbots, produce mathematically generated mosaic tiles, program adventure games, and more! Your MaKey MaKey, LEGO, old computer, recycled junk, and 3D printer will be put to good use in these fun and educational projects.
With The Invent To Learn Guide to Fun in hand, kids, parents, and teachers are invited to embark on an exciting and fun learning adventure!
This is an essential book for all makerspaces, classrooms, and libraries looking for a collection of tried and true hands-on activities using technology.
"Synopsis" may belong to another edition of this title.
About the Author
Josh has been teaching for 15 years and is currently a teacher at an independent day school where he works with students and teachers in grades K-5. Josh also works at a local library maker space, with home schooled students, and at Scratch Day events, leading maker workshops exploring the intersection of technology and crafting. Josh lives in Connecticut with his wife and young son, who loves working on projects with his dada. He holds a Master of Arts in Educational Technology from Pepperdine University and a Bachelors of Arts from Colby College.
"About the title" may belong to another edition of this title.
BooksRun
Philadelphia, PA, U.S.A.
5-star seller
AbeBooks seller since February 2, 2016
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