The Invent To Learn Guide To Fun: Makerspace, Classroom, Library, and Home STEM Projects (Invent to Learn Guides)
19 ratings by Goodreads
Language: English
Published by Constructing Modern Knowledge Pr, 2015
- Softcover
- Used

Seller: Half Price Books Inc., Dallas, TX, U.S.A.Half Price Books Inc.
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Softcover
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- Title
- The Invent To Learn Guide To Fun: Makerspace, Classroom, Library, and Home STEM Projects (Invent to Learn Guides)
- Author
- Burker, Josh
- Publisher
- Constructing Modern Knowledge Pr
- Publication year
- 2015
- Condition
- Very Good
- Binding
- paperback
- Language
- English
- ISBN 10
- 0989151182
- ISBN 13
- 9780989151184
- Series
- Book 2 of 5: Invent to Learn Guides
The Invent To Learn Guide to Fun features an assortment of insanely clever classroom-tested "maker" projects for learners of all ages.
Josh Burker kicks classroom learning-by-making up a notch with step-by-step instructions, full-color photos, open-ended challenges, and sample code using kid-friendly programming languages like Scratch. Learn to paint with light, make your own "Operation Game," sew interactive stuffed creatures, build "Rube Goldberg" machines, design artbots, produce mathematically generated mosaic tiles, program adventure games, and more! Your MaKey MaKey, LEGO, old computer, recycled junk, and 3D printer will be put to good use in these fun and educational projects.
With The Invent To Learn Guide to Fun in hand, kids, parents, and teachers are invited to embark on an exciting and fun learning adventure!
This is an essential book for all makerspaces, classrooms, and libraries looking for a collection of tried and true hands-on activities using technology.
Josh Burker kicks classroom learning-by-making up a notch with step-by-step instructions, full-color photos, open-ended challenges, and sample code using kid-friendly programming languages like Scratch. Learn to paint with light, make your own "Operation Game," sew interactive stuffed creatures, build "Rube Goldberg" machines, design artbots, produce mathematically generated mosaic tiles, program adventure games, and more! Your MaKey MaKey, LEGO, old computer, recycled junk, and 3D printer will be put to good use in these fun and educational projects.
With The Invent To Learn Guide to Fun in hand, kids, parents, and teachers are invited to embark on an exciting and fun learning adventure!
This is an essential book for all makerspaces, classrooms, and libraries looking for a collection of tried and true hands-on activities using technology.
"Synopsis" may belong to another edition of this title.
About the Author
Josh has been teaching for 15 years and is currently a teacher at an independent day school where he works with students and teachers in grades K-5. Josh also works at a local library maker space, with home schooled students, and at Scratch Day events, leading maker workshops exploring the intersection of technology and crafting. Josh lives in Connecticut with his wife and young son, who loves working on projects with his dada. He holds a Master of Arts in Educational Technology from Pepperdine University and a Bachelors of Arts from Colby College.
"About the title" may belong to another edition of this title.
Half Price Books Inc.
Dallas, TX, U.S.A.
5-star seller
AbeBooks seller since September 15, 2017
Shipping rates within U.S.A.
| Item | 4 to 14 business days | 2 to 4 business days |
|---|---|---|
| First item | US$ 3.75 | US$ 8.99 |
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Half Price Books has been connecting readers to great books since 1972. Customer service is our top priority.
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Half Price Books, Records, Magazines, Inc.
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Dallas, TX U.S.A. 75231