Learn Cocos2d 2: Game Development for Ios
Itterheim, Steffen
Sold by Revaluation Books, Exeter, United Kingdom
AbeBooks Seller since January 6, 2003
New - Soft cover
Condition: New
Quantity: 2 available
Add to basketSold by Revaluation Books, Exeter, United Kingdom
AbeBooks Seller since January 6, 2003
Condition: New
Quantity: 2 available
Add to basketnew edition. 350 pages. 9.25x1.23x7.50 inches. In Stock.
Seller Inventory # x-143024416X
Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you:
Best of all, this book will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others.
This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author’s improved cocos2d game engine (Kobold2D), and even helps you enhance your game’s marketability on the App Store.
"About this title" may belong to another edition of this title.
Legal entity name: Edward Bowditch Ltd
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Business correspondence address: Exstowe, Exton, Exeter, EX3 0PP
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