Learning Game AI Programming with Lua
Language: English
Published by Packt Publishing, 2014
- Softcover
- New

Seller: California Books, Miami, FL, U.S.A.California Books
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Add to basketSeller Inventory # I-9781783281336
- Title
- Learning Game AI Programming with Lua
- Author
- David Young
- Publisher
- Packt Publishing
- Publication year
- 2014
- Condition
- New
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1783281332
- ISBN 13
- 9781783281336
If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Having knowledge of C++ would come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.
"Synopsis" may belong to another edition of this title.
About the Author
David Young
David Young is a professional software engineer who works within the game industry. He started his career at NASA's Deep Space Network and later moved to NASA's Jet Propulsion Laboratory for the Curiosity rover mission. After leaving NASA, he worked on the platform that powers Riot Game's League of Legends. David is pursuing a PhD at the University of Southern California, focusing on graphics research in the field of real-time hair rendering and simulation.
"About the title" may belong to another edition of this title.
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