Learning Go: An Idiomatic Approach to Real-World Go Programming
Bodner, Jon
Sold by BEST BOOK, Richardson, TX, U.S.A.
AbeBooks Seller since April 9, 2025
Used - Soft cover
Condition: Used - Good
Quantity: 1 available
Add to basketSold by BEST BOOK, Richardson, TX, U.S.A.
AbeBooks Seller since April 9, 2025
Condition: Used - Good
Quantity: 1 available
Add to basketExterior may shows wear and may contain stickers from previous use. Interior may contain minimal writing or highlighting. Ship within 24hrs. 100% Satisfaction is Our #1 Goal!
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Go is rapidly becoming the preferred language for building web services. While there are plenty of tutorials available that teach Go's syntax to developers with experience in other programming languages, tutorials aren't enough. They don't teach Go's idioms, so developers end up recreating patterns that don't make sense in a Go context. This practical guide provides the essential background you need to write clear and idiomatic Go.
No matter your level of experience, you'll learn how to think like a Go developer. Author Jon Bodner introduces the design patterns experienced Go developers have adopted and explores the rationale for using them. You'll also get a preview of Go's upcoming generics support and how it fits into the language.
Jon Bodner has been a software engineer, lead developer and architect for over 20 years. In that time, he has worked on software across many fields, including education, finance, commerce, healthcare, law, government, and internet infrastructure.
Jon is a Distinguished Engineer at Capital One, where he has contributed to their development and testing workflow, developed patented techniques for web payment page detection and population, and co-authored tools for finding and managing software development issues.
Jon is a frequent speaker at Go conferences, and his blog posts on Go and software engineering have been viewed more than 300,000 times. He is the creator of the Proteus data access library (github.com/jonbodner/proteus) and co-developer of checks-out, a fork of the LGTM project.
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