It’s not hard to build a 3D character in a program like Maya and animate it; the hard part is doing it convincingly and easily, without the visual flaws that say "An amateur made this!" In
Character Rigging and Animation, part of the "Learning Maya 5" series, you’ll follow the production of a short film featuring several characters, from initial modeling to animated scenes ready to render.
The authors pay close attention to detail, for it is in the details where characters come alive. It isn’t enough, for example, to model a hand with a multi-jointed skeletal structure. The hand joints in chapter 6 are designed to look like a real hand when flexing, even if the skeleton you build doesn’t quite look like the skeleton of a real human hand. This CG hand can flex and bend and form a "cup" with the fingers and palm without creating unnatural distortion in the hand geometry.
"Flexors", covered later in the book, illustrate another detail that gets added when building a 3D model. Flexors are used to help geometry avoid creasing when flexing at joints. Through a deft use of concise text and annotated graphics, we learn how to add and adjust flexors to jointed areas so that, for example, elbows don’t crease when bending. Other critical areas that are well covered include facial animation and lip sync, smooth skinning vs. rigid skinning, inverse kinematics vs. forward kinematics, influence objects, and others.
Building well-crafted characters ready for animation is not easily done, but there are no secret tricks involved either. It takes planning and patience, and Character Rigging and Animation shows just how to build characters capable of Oscar-winning performances. --Mike Caputo