Learning Maya | Character Rigging and Animation
Alias|Wavefront
Sold by HPB-Diamond, Dallas, TX, U.S.A.
AbeBooks Seller since September 15, 2017
Used - Soft cover
Condition: Used - Very good
Ships within U.S.A.
Quantity: 1 available
Add to basketSold by HPB-Diamond, Dallas, TX, U.S.A.
AbeBooks Seller since September 15, 2017
Condition: Used - Very good
Quantity: 1 available
Add to basketConnecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Seller Inventory # S_462772213
With this book you will:
· Use layers and templating
· Connect and parent joints
· Set up IK Single Chain Solvers and group IK handles
· Use Set Driven Key
· Understand and use both Forward and Inverse Kinematics
· Simulate the deformation of clothing using Wire Deformers and Set Driven Key
· Drive joint rotation with a Blendshape Slider to help consolidate your control windows
· Understand the difference between Smooth and Rigid binding
· Export weighting maps from one character, and use for another
· Use Pole Vector constraints as a fast and easy way of achieving realistic motion in arms and legs
· Create complex and subtle character deformations through the use of Clusters and Lattices
What you need to use this book:
· Maya Personal Learning Edition, Maya Complete 4.0 or Maya Unlimited 4.0.
· A CD-ROM drive and Netscape Navigator 4.0 or Internet Explorer 4.0 or higher.
"About this title" may belong to another edition of this title.
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|---|---|---|
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