Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction (The Morgan Kaufmann Series in Computer Graphics)
Language: English
Published by Morgan Kaufmann (edition 2), 2015
Series: Book 39 of 40 - The Morgan Kaufmann Series in Computer Graphics
- Softcover
- Used

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Condition: Used - Fair
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- Title
- Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction (The Morgan Kaufmann Series in Computer Graphics)
- Author
- Shiffman, Daniel
- Publisher
- Morgan Kaufmann (edition 2)
- Publication year
- 2015
- Condition
- Fair
- Binding
- Paperback
- Language
- English
- ISBN 10
- 0123944430
- ISBN 13
- 9780123944436
- Edition
- 2.
- Series
- Book 39 of 40: The Morgan Kaufmann Series in Computer Graphics
Learning Processing, Second Edition, is a friendly start up guide to Processing, a free, open source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting edge graphics applications including interactive art, live video processing, and data visualization. Step by step examples, thorough explanations, hands on exercises, and sample code, supports your learning curve.
A unique lab style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object oriented programming from the ground up within the fascinating context of interactive visual media.
This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study.
- A friendly start up guide to Processing, a free, open source alternative to expensive software and daunting programming languages
- No previous experience required―this book is for the true programming beginner!
- Step by step examples, thorough explanations, hands on exercises, and sample code supports your learning curve
"Synopsis" may belong to another edition of this title.
From the Back Cover
Learn the fundamentals of computer programming within a visual playground!
This book teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization.
A unique lab-style manual, this book gives graphic and web designers, artists, illustrators, and anyone interested in learning to code a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of advanced techniques.
From algorithmic design to data visualization, to computer vision and 3D graphics, this book teaches object-oriented programming from the ground up within the fascinating context of interactive visual media and creative coding. It is also supported by a companion website (learningprocessing.com), which includes all examples running in the browser using HTML5 canvas and p5.js, downloadable versions of all source code, answers to select chapter exercises, and over twenty hours of companion video lessons.
Key Features include:
- A friendly start-up guide to Processing; a free, open-source alternative to expensive software and daunting programming languages
- No previous experience required―this book is for the true programming beginner!
- Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve
"About the title" may belong to another edition of this title.
BooksRun
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