Learning Three.Js: The JavaScript 3D Library for Webgl
Language: English
Published by Packt Publishing, 2013
- Softcover
- Used

Seller: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.ThriftBooks-Atlanta
AbeBooks seller since March 24, 2009
Condition: Used - Good
US$ 39.35
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Seller Inventory # G1782166289I3N00
- Title
- Learning Three.Js: The JavaScript 3D Library for Webgl
- Author
- Dirksen, Jos
- Publisher
- Packt Publishing
- Publication year
- 2013
- Condition
- Good
- Dust jacket
- No Jacket
- Binding
- Paperback
- Language
- English
- ISBN 10
- 1782166289
- ISBN 13
- 9781782166283
- Item weight
- 1.89 pounds
Three.js makes creating 3D computer graphics on a web browser a piece of proverbial cake, and this practical tutorial makes it easier still. All you need to know is basic JavaScript and HTML.
Overview
- Create and animate beautiful 3D graphics directly in the browser using JavaScript without the need to learn WebGL
- Learn how to enhance your 3D graphics with light sources, shadows, and advanced materials and textures
- Each subject is explained using extensive examples that you can directly use and adapt for your own purposes
In Detail
Three.js is a JavaScript 3D library that offers a wide range of features for creating and displaying stunning 3D computer graphics on a web browser in an intuitive manner using JavaScript without having to deal with the complexity of a WebGL low-level API. Even though WebGL makes it possible to create 3D graphics in the browser without having to use plugins, programming WebGL, however, is hard and complex. This book shows you how Three.js allows you to be independent of browser plugins.
If you are an experienced web designer who wants to set the tone for an immersive design environment in your applications then this book is for you.
"Learning Three.js: The JavaScript 3D Library for WebGL" is a practical, example-rich book that will help you to master all the features of Three.js. With this book, youll learn how to create and animate gorgeous looking 3D scenes directly in your browser utilizing the full potential of WebGL and modern browsers without having to learn WebGL.
"Learning Three.js: The JavaScript 3D Library for WebGL" starts by going over the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. This will allow you to learn everything you need to know about Three.js in an easy and interactive manner.
Besides the basic concepts, this book will show you how you can create realistic looking 3D objects using materials and textures as well as how to load them from externally created models. Youll learn how to easily control the camera using the Three.js build-in camera controls so you can fly or walk around the 3D scene you have created. You will also learn how to use morph and bones-based animation and how to add physics to your scene.
What you will learn from this book
- Create standard HTML skeleton and render loops for your Three.js projects
- Learn how to use the different geometries that are provided by Three.js
- Apply realistic lighting and shadows to the 3D objects you have created
- Learn how the different types of materials in Three.js work and how they interact with your 3D objects and the rest of the environment
- Use the different camera controls provided by Three.js to effortlessly navigate around your 3D scene
- Work with a particle system to create snow, rain, and galaxy-like effects
- Import and animate models from external formats such as OBJ, STL, Collada, and much more
- Create and run animations using either morph targets or bones animations
- Use advanced textures on materials to create realistic looking 3D objects using bump maps, normal maps, specular maps, and light maps
- Change the output of Three.js rendered using one of its post processing options
- Interact directly with WebGL by creating custom vertex and fragment shaders
- Apply physics to your 3D objects using the Physijs JavaScript library
"Synopsis" may belong to another edition of this title.
About the Author
Jos Dirksen
Jos Dirksen has worked as a Software Developer and Architect for more than a decade. He has much experience in a large range of technologies ranging from backend technologies, such as Java and Scala, to frontend development using HTML5, CSS, and JavaScript. Besides working with these technologies, Jos also regularly speaks at conferences and likes to write about new and interesting technologies on his blog. He also likes to experiment with new technologies and see how they can best be used to create beautiful data visualizations, the results of which you can see on his blog at http://www.smartjava.org/.
Jos is currently working as an Enterprise Architect for Malmberg, a large Dutch publisher of educational material. He is helping to create a new digital platform for the creation and publishing of educational content for primary, secondary, and vocational education.
Previously, Jos has worked in many different roles in the private and public sectors, ranging from private companies such as Philips and ASML to organizations in the public sector, such as the Department of Defense.
Besides his interest in frontend JavaScript and HTML5 technologies, he is also interested in backend service development using REST and traditional web service technologies. Jos has already written two books on this subject. He is the coauthor of the Open Source ESBs in action book that was published in 2008, and in 2012 he published a book on how to apply SOA Governance in a practical manner. This book is titled SOA Governance in Action.
"About the title" may belong to another edition of this title.
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