Learning iOS Game Programming (Developer's Library) [Taschenbuch] by Daley, M.
Michael Daley
Sold by unifachbuch e.K., Köln, NRW, Germany
AbeBooks Seller since August 21, 2015
New - Soft cover
Condition: New
Quantity: 1 available
Add to basketSold by unifachbuch e.K., Köln, NRW, Germany
AbeBooks Seller since August 21, 2015
Condition: New
Quantity: 1 available
Add to basketGebraucht - Wie neu Unbenutzt. Schnelle Lieferung, Kartonverpackung. Abzugsfähige Rechnung. Bei Mehrfachbestellung werden die Versandkosten anteilig erstattet. -Get Started Fast with iOS Game Programming Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad Gold Rush is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be quite easy, and 'Learning iOS Game Programming' is your perfect beginner s guide. Michael Daley walks you through every step as you build a killer 2D game for the iPhone. In 'Learning iOS Game Programming,' you ll learn how to build a 2D tile map game, 'Sir Lamorak s Quest: The Spell of Release' (which is free in the App Store). You can download and play the game you re going to build while you learn about the code and everything behind the scenes. Daley identifies the key characteristics of a successful iPhone game and introduces the technologies, terminology, and tools you will use. 413 pp. Englisch.
Seller Inventory # INF1000037840
Michael Daley is co-founder of 71Squared.com and author of Learning iOS Game Programming. 71Squared.com is an indie development shop that produces OS X-based tools for game developers namely Particle Designer and Glyph Designer. Mike also produces video tutorials through the 71Squared.com blog, which cover the basics of game engine design using a relaxed easy to follow approach. Mike is a strong believer in delivering resources that help new entrants into game programming get up and running by breaking things down and introducing simple approaches first. This allows people to see results and not get too bogged down before they even get started. In what time he has left he flies light aircraft, plays games and tries to introduce his children into the world of all things Apple.
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