Lectures in Game Theory for Computer Scientists (Hardcover)

Language: English

Published by Cambridge University Press, Cambridge, 2011

0521198666 / 9780521198660

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Hardcover. Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory. An excellent introduction to various aspects of game theory relevant for many applications in computer science. Lectures range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This is a valuable guide to current research for both students and researchers alike. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

Title
Lectures in Game Theory for Computer Scientists (Hardcover)
Author
Krzysztof R. Apt
Publisher
Cambridge University Press, Cambridge
Publication year
2011
Condition
new
Binding
Hardcover
Language
English
ISBN 10
0521198666
ISBN 13
9780521198660

CitiRetail

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