Level Set Methods and Fast Marching Methods: Evolving Interfaces in Computational Geometry, Fluid Mechanics, Computer Vision, and Materials Science ... Computational Mathematics, Series Number 3)
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Language: English
Published by Cambridge University Press, 1999
- Softcover
- New

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- Title
- Level Set Methods and Fast Marching Methods: Evolving Interfaces in Computational Geometry, Fluid Mechanics, Computer Vision, and Materials Science ... Computational Mathematics, Series Number 3)
- Author
- J. A. Sethian
- Publisher
- Cambridge University Press
- Publication year
- 1999
- Condition
- New
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 0521645573
- ISBN 13
- 9780521645577
- Edition
- 2nd Edition
In this new edition of the successful book Level Set Methods, Professor Sethian incorporates the most recent advances in Fast Marching Methods, many of which appear here for the first time. Continuing the expository style of the first edition, this introductory volume presents cutting edge algorithms in these groundbreaking techniques and provides the reader with a wealth of application areas for further study. Fresh applications to computer-aided design and optimal control are explored and studies of computer vision, fluid mechanics, geometry, and semiconductor manufacture have been revised and updated. The text includes over thirty new chapters. It will be an invaluable reference for researchers and students.
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Book Description
This book is an introduction to level set methods, which are powerful numerical techniques for analyzing and computing interface motion in a host of settings. The numerical techniques can be used to track three-dimensional complex fronts that can develop sharp corners and change topology as they evolve. A large collection of applications are provided in the text, including examples from physics, chemistry, fluid mechanics, combustion, image processing, material science, fabrication of microelectronic components, computer vision and control theory.This book will be a useful resource for mathematicians, applied scientists, practicing engineers, computer graphic artists, and anyone interested in the evolution of boundaries and interfaces.
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