Libgdx Cross-platform Game Development Cookbook
David Saltares Marquez
Sold by THE SAINT BOOKSTORE, Southport, United Kingdom
AbeBooks Seller since June 14, 2006
New - Soft cover
Condition: New
Quantity: Over 20 available
Add to basketSold by THE SAINT BOOKSTORE, Southport, United Kingdom
AbeBooks Seller since June 14, 2006
Condition: New
Quantity: Over 20 available
Add to basketThis item is printed on demand. New copy - Usually dispatched within 5-9 working days 1090.
Seller Inventory # C9781783287291
If you want to make cross-platform games without the hassle and dangers of writing platform-specific code, or If you are a game programmer who may have some experience with Java and you want to learn everything you need to know about Libgdx to produce awesome work, this is the book for you.
To take full advantage of the recipes in this book, you are expected to be familiar with java with good game programming knowledge.
Libgdx is a very popular open source, cross-platform, Java-based game development framework that enables you to write your code once and deploy it to Windows, Mac, Linux, Android, iOS, and browsers.
Supported by code samples for each topic, this book will take you through the features of Libgdx, from the very basic aspects to the most advanced ones. Beginning with an overview of the framework and project creation, the book moves on to the 2D graphics API that enables you to create efficient and visually rich games. You will then explore input detection and audio and file handling, followed by details of how to make use of amazing features such as Box2D rigid body physics, lighting, and artifical intelligence techniques to name a few. You will also discover how to modify Libgdx to suit your needs and share your creation with the world.
David Saltares Marquez
David Saltares Marquez is a C++ software developer at a top-tier financial data company. He was an Artificial Intelligence programmer at Crytek, UK, for two years, where he developed emergent systems for Homefront: The Revolution. He then moved to Sony Computer Entertainment Europe to work on multimedia applications for PlayStation 4. He is part of the Libgdx core team, works on small indie games in his spare time, loves game jams, and often delivers presentations at universities. Find out more about his work on his personal blog at http://siondream.com.
Alberto Cejas Sanchez
Alberto Cejas Sanchez is an indie game programming enthusiast who graduated with an MSc in Computer Science and whose work revolves around games and simulations across 2D/3D technologies with different target platforms. He has also worked on automatic game code generation tools.
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