This book is aimed at novice and intermediate game developers who want to understand the basics of game mechanics or perhaps build a new game prototype. It s expected that you re fairly familiar with Lua language. You should also have basic knowledge of the C/C++ programming language if you intend to extend the game engine with additional capabilities.
Mario Kasuba
Mario Kasuba achieved a master's degree in applied informatics at Slovak Technical University in Bratislava, where he used the Lua language in 3D robotics simulations and developed various multimedia applications along with a few computer games. Currently, he is the co-owner and chief information officer of an IT Academy company, while he also leads courses on C/C++, PHP, Linux, Databases, Typo3, Silverstripe CMS, VMware virtualization, and the Microsoft Windows Server operating system. He also works as the head web developer and system administrator for the web portal http://www.rodinka.sk/.