MAXON Cinema 4D R20: A Detailed Guide to Modeling, Texturing, Lighting, Rendering, and Animation
Language: English
Published by Independently Published, 2019
- Softcover
- Used

Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.ThriftBooks-Dallas
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Condition: Used - As new
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Add to basketItem description from seller
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Seller Inventory # G1092900357I2N00
- Title
- MAXON Cinema 4D R20: A Detailed Guide to Modeling, Texturing, Lighting, Rendering, and Animation
- Author
- Mamgain, Pradeep
- Publisher
- Independently Published
- Publication year
- 2019
- Condition
- As New
- Dust jacket
- No Jacket
- Binding
- Paperback
- Language
- English
- ISBN 10
- 1092900357
- ISBN 13
- 9781092900355
- Item weight
- 2.46 pounds
Description
The MAXON Cinema 4D R20: A Detailed Guide to Modeling, Texturing, Lighting, Rendering, and Animation book aims to help you become the best Cinema 4D artist you can be. This book will help you get started with modeling, texturing, lighting, rendering, and animation in Cinema 4D and you will learn some important concepts as well as some of the popular techniques which you can utilize to create any scene in Cinema 4D.
Using a structured and pragmatic approach, this guide begins with basics of modeling, then builds on this knowledge using practical examples to enhance your texturing, lighting, rendering, and animation skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of modeling, texturing, lighting, rendering, and animation with Cinema 4D. As you go from hands-on exercise to hands-on exercise, you’ll develop a strong arsenal of skills that combined will form a complete end to end process to creating high quality projects using Cinema 4D.
Key Features
- Covers Cinema 4D’s updated user interface, navigation, tools, functions, and commands.
- Covers all the basics as well as advanced topics using easy to follow, hands-on exercises. Detailed coverage of tools and features.
- Covers polygon, subdivision, spline, and volumetric modeling techniques.
- Explains the Standard, Physical, Hardware OpenGL, and Software OpenGL renderers.
- Explains global illumination, ambient occlusion, color mapping, and other post effects. Covers the process of rendering flicker free animation.
- Explains the depth-of-field and motion blur effects.
- Covers Cinema 4D lights.
- Covers the product visualization and interior rendering techniques.
- Covers UV mapping.
- Explains the process of creating various materials.
- Covers the Node Editor and nodes in detail.
- Features 85 hands-on exercises – complete with before and after files.
- Features 26 practice activities to test the knowledge gained.
- Additional guidance is provided in the form of tips, notes, and cautions.
- Important terms are in bold face so that you never miss them.
- The content under “What just happened?” heading explains the working of the instructions.
- The content under “What next?” heading tells you about the procedure you will follow after completing a step(s).
- Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources.
- Tech support from the author.
- Access to each exercise’s initial and final states along with the resources used in hands-on exercises.
- Quiz to assess the knowledge.
Brief Table of Contents
This book is divided into following units:
- Unit CM1: Introduction to Cinema 4D R20
- Unit CM2: Tools of the Trade
- Unit CM3: Spline Modeling
- Unit CM4: Polygon Modeling
- Unit CMP: Practice Activities [Modeling]
- Unit CV1: Volumes - I
- Unit CV2: Volumes - II
- Unit CVP: Practice Activities [Volumes]
- Unit CR1: Standard Renderer
- Unit CR2: Other Renderers
- Unit CR3: Lighting
- Unit CT1: Introdu
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ThriftBooks-Dallas
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