MEL Scripting for Maya Animators
Mark R. Wilkins, Chris Kazmier
Sold by Hamelyn, Madrid, M, Spain
AbeBooks Seller since July 18, 2022
Used - Soft cover
Condition: Used - Near fine
Quantity: 1 available
Add to basketSold by Hamelyn, Madrid, M, Spain
AbeBooks Seller since July 18, 2022
Condition: Used - Near fine
Quantity: 1 available
Add to basket: MEL Scripting for Maya Animators es una guía completa para aprender a programar en MEL, el lenguaje de scripting de Maya. Esta segunda edición, revisada y actualizada, ofrece explicaciones claras de los conceptos de programación, incluso para aquellos sin experiencia previa. Incluye ejemplos de código y archivos de escena de Maya en un sitio web complementario. Este libro es ideal para animadores, artistas, desarrolladores de juegos, desarrolladores de efectos visuales y directores técnicos que deseen automatizar tareas, personalizar interfaces de usuario y construir herramientas personalizadas en Maya. EAN: 9780120887934 Tipo: Libros Categoría: Tecnología Título: MEL Scripting for Maya Animators Autor: Mark R. Wilkins| Chris Kazmier Editorial: Morgan Kaufmann Idioma: en Páginas: 552 Formato: tapa blanda.
Seller Inventory # Happ-2025-01-23-9489f80a
Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of MEL Scripting for Maya Animators earned the reputation as the best introductory book on MEL, Maya’s scripting language. Now fully revised and updated, the second edition also includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya's Web Panel feature provide new ideas on how to use MEL in applications.
This new edition has kept the popular style of the first edition that offered very clear explanations of programming concepts to those without programming experience. A generous collection of code examples and Maya scene files is included on the companion Web site. This is a book for animators, artists, game developers, visual effects developers, and technical directors who want to learn the fundamentals of Maya, how to automate tasks, personalize user interfaces, build custom tools, and solve problems with MEL.
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