MEL Scripting for Maya Animators (The Morgan Kaufmann Series in Computer Graphics)
Language: English
Published by Elsevier Science & Technology, United States, San Francisco, 2005
Series: Book 23 of 40 - The Morgan Kaufmann Series in Computer Graphics
- Softcover
- Used

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Condition: Used - Very good
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Add to basketItem description from seller
Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of MEL Scripting for Maya Animators earned the reputation as the best introductory book on MEL, Mayas scripting language. Now fully revised and updated, the second edition also includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya's Web Panel feature provide new ideas on how to use MEL in applications. This new edition has kept the popular style of the first edition that offered very clear explanations of programming concepts to those without programming experience. A generous collection of code examples and Maya scene files is included on the companion Web site. This is a book for animators, artists, game developers, visual effects developers, and technical directors who want to learn the fundamentals of Maya, how to automate tasks, personalize user interfaces, build custom tools, and solve problems with MEL. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…
Seller Inventory # GOR005878911
- Title
- MEL Scripting for Maya Animators (The Morgan Kaufmann Series in Computer Graphics)
- Author
- Mark R. Wilkins (DreamWorks Animation SKG, Glendale, CA, USA)
- Publisher
- Elsevier Science & Technology, United States, San Francisco
- Publication year
- 2005
- Condition
- Very Good
- Binding
- Paperback
- Language
- English
- ISBN 10
- 0120887932
- ISBN 13
- 9780120887934
- Edition
- 2nd Edition
- Item weight
- 1,161 grams
- Dimensions
- 191 x 235
- Series
- Book 23 of 40: The Morgan Kaufmann Series in Computer Graphics
Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of MEL Scripting for Maya Animators earned the reputation as the best introductory book on MEL, Maya’s scripting language. Now fully revised and updated, the second edition also includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya's Web Panel feature provide new ideas on how to use MEL in applications.
This new edition has kept the popular style of the first edition that offered very clear explanations of programming concepts to those without programming experience. A generous collection of code examples and Maya scene files is included on the companion Web site. This is a book for animators, artists, game developers, visual effects developers, and technical directors who want to learn the fundamentals of Maya, how to automate tasks, personalize user interfaces, build custom tools, and solve problems with MEL.
- Fully updated with several new chapters
- Profusely illustrated and includes a companion Web site with numerous code examples and scene files
- The authors bring their extensive experience in professional production studios to provide expert guidance
"Synopsis" may belong to another edition of this title.
About the Author
Chris Kazmier is a senior technical director at Sony Pictures Imageworks, where he creates computer-generated effects for live-action films. He has worked on projects ranging from The Haunted Mansion to Sony's first all 3D feature animation Open Season. Previously, Chris worked at DreamWorks on Sinbad and at PDI/DreamWorks on the Intel Aliens ad campaign. Credits also include Fox Animation Studio's Titan AE and Anastasia.
"About the title" may belong to another edition of this title.
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