Macromedia Flash MX 2004 Game Design Demystified
Jobe Makar, Ben Winiarczyk
Sold by BookHolders, Towson, MD, U.S.A.
AbeBooks Seller since June 19, 2001
Used - Soft cover
Condition: Used - Good
Ships within U.S.A.
Quantity: 1 available
Add to basketSold by BookHolders, Towson, MD, U.S.A.
AbeBooks Seller since June 19, 2001
Condition: Used - Good
Quantity: 1 available
Add to basket[ No Hassle 30 Day Returns ][ Ships Daily ] [ Underlining/Highlighting: NONE ] [ Writing: NONE ] [ Edition: first ] [ 1 CD/Disk(s) Included ] Publisher: Macromedia Press Pub Date: 3/27/2004 Binding: Paperback Pages: 528 first edition.
Seller Inventory # 6786844
Flash MX 2004 Game Design DemystifiedYour comprehensive guide to creating games using Flash MX 2004. It will take you through the process of creating a game in Flash MX 2004. The first several chapters introduce general processes for creating games, while the second section looks at the important concepts for creating realistic games. Such concepts include math, physics, collision detection, and collision reaction. A third section delves into more creative concepts: tile-based worlds, 3D visualization, artificial intelligence, using graphics, and using sound. Later chapters provide an introduction to multiplayer games, creating a high score list for games, and a selection games for which the authors share the development process, including code. The accompanying CD will provide the code for each function discussed in the book as well as working versions of the games.
Jobe Makar is the lead programmer and co-owner of Electrotank, Inc., and winner of several international game awards. He is co-author of Flash MX ActionScripting: Advanced Training from the Source. The creator of over 100 Flash games, Jobe has been working with Flash since version 3.
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