Makeology
Sold by clickgoodwillbooks, Indianapolis, IN, U.S.A.
AbeBooks Seller since July 5, 2024
Used - Soft cover
Condition: Used - Fair
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Quantity: 1 available
Add to basketSold by clickgoodwillbooks, Indianapolis, IN, U.S.A.
AbeBooks Seller since July 5, 2024
Condition: Used - Fair
Quantity: 1 available
Add to basketUsed - Acceptable: All pages and the cover are intact, but shrink wrap, dust covers, or boxed set case may be missing. Pages may include limited notes, highlighting, or minor water damage but the text is readable. Item may be missing bundled media.
Seller Inventory # 3O6WBH0002V6_ns
Makeology introduces the emerging landscape of the Maker Movement and its connection to interest-driven learning. While the movement is fueled in part by new tools, technologies, and online communities available to today’s makers, its simultaneous emphasis on engaging the world through design and sharing with others harkens back to early educational predecessors including Froebel, Dewey, Montessori, and Papert. Makers as Learners (Volume 2) highlights leading researchers and practitioners as they discuss and share current perspectives on the Maker movement and research on educational outcomes in makerspaces. Each chapter closes with a set of practical takeaways for educators, researchers, and parents.
Kylie Peppler is Associate Professor of Learning Sciences at Indiana University. An artist by training, she engages in research that focuses on the intersection of arts, media, new technologies, and informal learning. Her current work focuses on maker culture.
Erica Rosenfeld Halverson is Associate Professor of Digital Media and Literacy in the Department of Curriculum & Instruction at the University of Wisconsin-Madison. Her work focuses on what it means to learn in and through the arts across a range of contexts including out-of-school arts organizations, museums, libraries, and arts-based classrooms.
Yasmin B. Kafai is Professor of Learning Sciences at the University of Pennsylvania. She is a researcher and developer of tools, communities, and materials to promote computational participation, crafting, and creativity across K-16.
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