Making Games: The Politics and Poetics of Game Creation Tools. This item is unavailable.
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Language: English
Published by MIT Press Ltd, 2021
Series: Book 12 of 21 - Playful Thinking
- Hardcover
- New

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- Title
- Making Games: The Politics and Poetics of Game Creation Tools
- Author
- Stefan Werning
- Publisher
- MIT Press Ltd
- Publication year
- 2021
- Condition
- New
- Binding
- Hardback
- Language
- English
- ISBN 10
- 0262044838
- ISBN 13
- 9780262044837
- Item weight
- 526 grams
- Series
- Book 12 of 21: Playful Thinking
An argument that production tools shape the aesthetics and political economy of games as an expressive medium.
In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and political economy of games as an expressive medium. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own "procedural rhetoric" and should not always be conceived simply in terms of optimization and best practices.
In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and political economy of games as an expressive medium. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own "procedural rhetoric" and should not always be conceived simply in terms of optimization and best practices.
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About the Author
Stefan Werning is Associate Professor for Digital Media and Game Studies at Utrecht University. He has worked in the digital games industry, most notably at Codemasters and Nintendo of Europe.
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