Making Isometric Social Real-Time Games with HTML5 (Paperback)

Language: English

Published by O'Reilly Media, Sebastopol, 2011

1449304753 / 9781449304751

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Paperback. Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design. Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

Seller Inventory # 9781449304751

Title
Making Isometric Social Real-Time Games with HTML5 (Paperback)
Author
Mario Andres Pagella
Publisher
O'Reilly Media, Sebastopol
Publication year
2011
Condition
new
Binding
Paperback
Language
English
ISBN 10
1449304753
ISBN 13
9781449304751

Grand Eagle Retail

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