Manipulative Game Design (Paperback)
Janne Tyni
Sold by CitiRetail, Stevenage, United Kingdom
AbeBooks Seller since June 29, 2022
New - Soft cover
Condition: New
Quantity: 1 available
Add to basketSold by CitiRetail, Stevenage, United Kingdom
AbeBooks Seller since June 29, 2022
Condition: New
Quantity: 1 available
Add to basketPaperback. A Developer's Hands-On Guide to Scummy Practices with Data and Machine LearningIs player frustration a bug to be fixed, or a feature to be monetized? This book is not a philosophical debate. It is a codex of forbidden knowledge, a set of schematics for the exploitation engine that powers modern games.You will be trained as a Corporate Engineer for the fictional game development company and learn to build the manipulative systems behind its flagship title. Using accessible tools like JASP and Python, you will learn to see players not as people, but as data points to be harvested.This is not a technical manual; it is a moral compass. The purpose of showing you how to build a prison is to teach you how to recognize one from the inside. These blueprints are not for training more jailers, but for arming the Master Shipwrights.Inside, you'll learn to: BUILD the surveillance network that turns player actions into exploitable data.IDENTIFY your most valuable players with predictive models and clustering algorithms.UNLEASH a reinforcement learning AI to invent new ways to manipulate your player base.MASTER the architecture of exploitation, from choice architecture to engineered scarcity.CONFRONT the human element and the cynical PR cycle of the "Calculated Meltdown."GAZE into the future of the AI Game Master, a perfect, procedurally generated trap.The schematics are in your hands. Now you have a choice. This final section is not an instruction, but a call to action: to reject the path of the Corporate Engineer and to use this dark knowledge as a shield. Take these blueprints, recognize their patterns in the wild, and become the advocate your players need you to be. Go be a Master Shipwright. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Seller Inventory # 9798290002736
Is player frustration a bug to be fixed, or a feature to be monetized? This book is not a philosophical debate. It is a codex of forbidden knowledge, a set of schematics for the exploitation engine that powers modern games.
You will be trained as a Corporate Engineer for the fictional game development company and learn to build the manipulative systems behind its flagship title. Using accessible tools like JASP and Python, you will learn to see players not as people, but as data points to be harvested.
This is not a technical manual; it is a moral compass. The purpose of showing you how to build a prison is to teach you how to recognize one from the inside. These blueprints are not for training more jailers, but for arming the Master Shipwrights.
Inside, you'll learn to:
The schematics are in your hands. Now you have a choice. This final section is not an instruction, but a call to action: to reject the path of the Corporate Engineer and to use this dark knowledge as a shield. Take these blueprints, recognize their patterns in the wild, and become the advocate your players need you to be. Go be a Master Shipwright.
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