Math for 3D Game Programming and Computer Graphics
Language: English
Published by Cengage Learning, Inc, 2001
- Hardcover
- Used

Seller: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc
AbeBooks seller since March 23, 2026
Condition: Used - Fair
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Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.
Seller Inventory # CIN1584500379A
- Title
- Math for 3D Game Programming and Computer Graphics
- Author
- Eric Lengyel
- Publisher
- Cengage Learning, Inc
- Publication year
- 2001
- Condition
- Fair
- Binding
- Hardback
- Language
- English
- ISBN 10
- 1584500379
- ISBN 13
- 9781584500377
Key Features:
* Concentrates on key mathematical topics for programming 3D game engines
* Discusses applications in the context of the OpenGL architecture due to its cross-platform nature and long-standing industry acceptance. Makes references to modern 3D hardware such as GeForce 3 from Nvidia
* Selected topics include Quaternions, Homogeneous Coordinates, Ray Tracing, Bump Mapping, Portal Systems, Polygonal Techniques, Shadows, and Physics
* Includes exercise sets for use as a textbook
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World of Books Inc
Montgomery, IL, U.S.A.
AbeBooks seller since March 23, 2026
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