Mathematics for Computer Graphics (Undergraduate Topics in Computer Science)
Language: English
Published by Springer, 2013
- Softcover
- Used

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Add to basketItem description from seller
This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,700grams, ISBN:9781447162896.
Seller Inventory # 8614486
- Title
- Mathematics for Computer Graphics (Undergraduate Topics in Computer Science)
- Author
- Vince, John
- Publisher
- Springer
- Publication year
- 2013
- Condition
- Good
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1447162897
- ISBN 13
- 9781447162896
- Edition
- 4th Edition
- Item weight
- 700 grams
- Seller catalogs
- Mathematics
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this updated and expanded fourth edition.
The first four chapters revise number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, transforms, interpolation, 3D curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, and the last two chapters provide an introduction to differential and integral calculus, with an emphasis on geometry.
Mathematics for Computer Graphics covers all of the key areas of the subject, including:
- Number sets
- Algebra
- Trigonometry
- Coordinate systems
- Transforms
- Quaternions
- Interpolation
- Curves and surfaces
- Analytic geometry
- Barycentric coordinates
- Geometric algebra
- Differential calculus
- Integral calculus
This fourth edition contains over 120 worked examples and over 270 illustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers.
"Synopsis" may belong to another edition of this title.
About the Author
Prof John Vince began working in computer graphics at Middlesex Polytechnic in 1968. His research activities centered on computer animation software and resulted in the PICASO and PRISM animation systems. Whilst at Middlesex, he designed the UK’s first MSc course in Computer Graphics and developed a popular program of short courses in computer animation for television designers. In 1986 he joined Rediffusion Simulation as a Research Consultant and worked on the development of real-time computer systems for commercial flight simulators. In 1992 he was appointed Chief Scientist of Thomson Training Simulation Ltd. In 1995 he was appointed Professor of Digital Media at the National Centre for Computer Animation at Bournemouth University and in 1999 he was made Head of Academic Group for Computer Animation. He was awarded a DSc by Brunel University in recognition of his work in computer graphics. He has written and edited over 40 books on computer graphics, computer animation and virtual reality, including the following Springer titles:
- Calculus for Computer Graphics (2013)
- Matrix Transforms for Computer Games and Animation (2012)
- Expanding the Frontiers of Visual Analytics and Visualization (2012)
- Quaternions for Computer Graphics (2011)
- Rotation Transforms for Computer Graphics (2011)
"About the title" may belong to another edition of this title.
Anybook.com
Lincoln, United Kingdom
AbeBooks seller since December 22, 1999
Shipping rates from United Kingdom to U.S.A.
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