Mathematics for Computer Graphics
Language: English
Published by Springer London, Limited, 2017
- Softcover
- Used

Seller: Better World Books Ltd, Dunfermline, United KingdomBetter World Books Ltd
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Condition: Used - Very good
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Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
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- Title
- Mathematics for Computer Graphics
- Author
- Vince, John
- Publisher
- Springer London, Limited
- Publication year
- 2017
- Condition
- Very Good
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1447173341
- ISBN 13
- 9781447173342
- Edition
- 5th or later Edition
- Item weight
- 19.531 pounds
- Dimensions
- N/A
The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, matrix algebra, transforms, interpolation, curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples.
Mathematics for Computer Graphics covers all of the key areas of the subject, including:
· Number sets· Algebra
· Trigonometry
· Coordinate systems
· Determinants · Vectors· Quaternions
· Matrix algebra
· Geometric transforms
· Interpolation· Curves and surfaces
· Analytic geometry
· Barycentric coordinates
· Geometric algebra
· Differential calculus· Integral calculus
This fifth edition contains over 120 worked examples and over 320 colour illustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers.
"Synopsis" may belong to another edition of this title.
About the Author
• Mathematics for Computer Graphics (2014)
• Calculus for Computer Graphics (2013)• Matrix Transforms for Computer Games and Animation (2012)
• Expanding the Frontiers of Visual Analytics and Visualization (2012)• Quaternions for Computer Graphics (2011)
• Rotation Transforms for Computer Graphics (2011"About the title" may belong to another edition of this title.
Better World Books Ltd
Dunfermline, United Kingdom
AbeBooks seller since October 13, 2008
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