Mathematics for 3D Game Programming & Computer Graphics (Charles River Media Game Development)
Eric Lengyel
Used - Hardcover
Condition: Used - Very good
Ships from Germany to U.S.A.
Quantity: 1 available
Add to basketCondition: Used - Very good
Quantity: 1 available
Add to basketGut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.
Seller Inventory # M01584500379-V
Key Features:
* Concentrates on key mathematical topics for programming 3D game engines
* Discusses applications in the context of the OpenGL architecture due to its cross-platform nature and long-standing industry acceptance. Makes references to modern 3D hardware such as GeForce 3 from Nvidia
* Selected topics include Quaternions, Homogeneous Coordinates, Ray Tracing, Bump Mapping, Portal Systems, Polygonal Techniques, Shadows, and Physics
* Includes exercise sets for use as a textbook
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