Mathematics for 3d Game Programming and Computer Graphics (Game Development Series)
Language: English
Published by Charles River Media, 2001
- Softcover
- Used

Seller: WorldofBooks, Goring-By-Sea, WS, United KingdomWorldofBooks
AbeBooks seller since March 16, 2007
Condition: Used - Very good
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Seller Inventory # GOR003083280
- Title
- Mathematics for 3d Game Programming and Computer Graphics (Game Development Series)
- Author
- Lengyel, Eric
- Publisher
- Charles River Media
- Publication year
- 2001
- Condition
- Very Good
- Binding
- Paperback
- Language
- English
- ISBN 10
- 1584500379
- ISBN 13
- 9781584500377
- Item weight
- 971 grams
Key Features:
* Concentrates on key mathematical topics for programming 3D game engines
* Discusses applications in the context of the OpenGL architecture due to its cross-platform nature and long-standing industry acceptance. Makes references to modern 3D hardware such as GeForce 3 from Nvidia
* Selected topics include Quaternions, Homogeneous Coordinates, Ray Tracing, Bump Mapping, Portal Systems, Polygonal Techniques, Shadows, and Physics
* Includes exercise sets for use as a textbook
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WorldofBooks
Goring-By-Sea, WS, United Kingdom
AbeBooks seller since March 16, 2007
Shipping rates from United Kingdom to U.S.A.
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