Maya Programming with Python Cookbook: Master complex workflows and conquer the world with Python and Maya
Language: English
Published by Packt Publishing, 2016
- Softcover
- New

Seller: Chiron Media, Wallingford, United KingdomChiron Media
AbeBooks seller since August 2, 2010
Condition: New
US$ 56.68
Quantity: Over 20 available
Add to basketSeller Inventory # 6666-IUK-9781785283987
- Title
- Maya Programming with Python Cookbook: Master complex workflows and conquer the world with Python and Maya
- Author
- Herbez, Adrian Adrian Herbez,
- Publisher
- Packt Publishing
- Publication year
- 2016
- Condition
- New
- Binding
- paperback
- Language
- English
- ISBN 10
- 1785283987
- ISBN 13
- 9781785283987
Troubleshoot your Maya workflows with hands-on Python scripting recipes
Key Features:
- Improve your modelling skills and reduce your scripting problems using Python in Maya
- Learn to communicate with web applications using Python for easier team development
- A quick and practical answer to every problem you can have whilst scripting in Maya with Python
Book Description:
Maya is a 3D graphics and animation software, used to develop interactive 3D applications and games with stupendous visual effects. The Maya Programming with Python Cookbook is all about creating fast, powerful automation systems with minimum coding using Maya Python. With the help of insightful and essential recipes, this book will help you improve your modelling skills. Expand your development options and overcome scripting problems encountered whilst developing code in Maya. Right from the beginning, get solutions to complex development concerns faced when implementing as parts of build.
What You Will Learn:
- Find out how to use Python scripting to automate tedious tasks
- Create functional user interfaces to make scripts easy to share with others
- Add new functionality to Maya via the power of scripting
- Import and export arbitrary data into and out of Maya
- Improve your workflow, and that of your team
- Create custom create custom controls to make rigs that are easy to work with
- Implement a system to render 3D assets for isometric games
- Use script jobs to trigger actions automatically in response to user interaction
- Open a command port to allow other applications to communicate with Maya
Who this book is for:
This book is for Python developers who have just started scripting with Maya.
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About the Author
"About the title" may belong to another edition of this title.
Chiron Media
Wallingford, United Kingdom
AbeBooks seller since August 2, 2010
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