Mel Scripting for Maya Animators
Wilkins, Mark R.; Kazmier, Chris
Sold by ThriftBooks-Phoenix, Phoenix, AZ, U.S.A.
AbeBooks Seller since May 14, 2010
Used - Soft cover
Condition: Used - Good
Quantity: 1 available
Add to basketSold by ThriftBooks-Phoenix, Phoenix, AZ, U.S.A.
AbeBooks Seller since May 14, 2010
Condition: Used - Good
Quantity: 1 available
Add to basketPages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 2.5.
Seller Inventory # G0120887932I3N00
Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of MEL Scripting for Maya Animators earned the reputation as the best introductory book on MEL, Maya’s scripting language. Now fully revised and updated, the second edition also includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya's Web Panel feature provide new ideas on how to use MEL in applications.
This new edition has kept the popular style of the first edition that offered very clear explanations of programming concepts to those without programming experience. A generous collection of code examples and Maya scene files is included on the companion Web site. This is a book for animators, artists, game developers, visual effects developers, and technical directors who want to learn the fundamentals of Maya, how to automate tasks, personalize user interfaces, build custom tools, and solve problems with MEL.
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