Meta-Tech (GURPS (4th Edition) - Core & Assorted)
Christopher R. Rice
Sold by Noble Knight Games, Fitchburg, WI, U.S.A.
AbeBooks Seller since May 7, 2013
New - Soft cover
Condition: New
Ships within U.S.A.
Quantity: 1 available
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Sold by Noble Knight Games, Fitchburg, WI, U.S.A.
AbeBooks Seller since May 7, 2013
Condition: New
Quantity: 1 available
Add to basketSteve Jackson Games GURPS (4th Edition) - Core & Assorted Meta-Tech (MINT/New) Manufacturer: Steve Jackson Games Product Line: GURPS (4th Edition) - Core & Assorted Type: Softcover Code: SJG01-6176 Copyright Date: 2024 Author: Christopher R. Rice Page Count: 42 Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is MINT/New. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: Power Up Your Gear! GURPS lets you build any ability you can imagine â especially if you break out GURPS Powers. The abilities you create can originate from gear with the addition of a few modifiers and possibly some tricks found in GURPS Supers . . . assuming that you're ready to pay points. If you want to pay cash, then until now, your options were either to fudge things with an Unusual Background or to pore over the official equipment catalogs and hope to spot something "close enough." GURPS Meta-Tech changes the game with a systematic toolkit for turning abilities with point costs into gear with cash costs. Create abilities as usual, pick a tech level and Size Modifier for the "meta-tech device" that contains them, choose its underlying origin (weird science, steampunk ingenuity, magical enchantment, technology indistinguishable from magic, any of 18 other ready-to-use possibilities, or a new one of your own), and add modifiers that tweak the tech separately from its abilities. You'll end up with a cost, a weight, and any additional stats the resulting equipment requires. This system comes with all the accessories: traits especially useful for meta-tech devices but that might also have a place on character sheets, skills for designing and using meta-tech, and an appendix of worked examples. Not to mention lots of optional rules for gamers who like extra crunch with their crunch. And of course it's all customizable to your campaign's look, feel, assumptions about tech level, and views on item rarity.
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NOBLE KNIGHT GAMES
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