Metagaming : Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames

Stephanie Boluk

43 ratings by Goodreads

Language: English

Published by University Of Minnesota Press, 2017

0816687161 / 9780816687169

Series: Book 43 of 50 - Electronic Mediations

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Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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Softcover

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nach der Bestellung gedruckt Neuware - Printed after ordering - The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as 'games about games,' metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play.Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art.One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don't simply play videogames-we make metagames.…

Seller Inventory # 9780816687169

Title
Metagaming : Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames
Author
Stephanie Boluk
Publisher
University Of Minnesota Press
Publication year
2017
Condition
Neu
Binding
Taschenbuch
Language
English
ISBN 10
0816687161
ISBN 13
9780816687169
Item weight
494 grams
Dimensions
216x140x20 mm
Series
Book 43 of 50: Electronic Mediations

AHA-BUCH GmbH

Einbeck, Germany

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AbeBooks seller since August 14, 2006

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