The Mini Rough Guide to Videogaming (Edition 2) (Miniguides S.)
Language: English
Published by Rough Guides, 2002
- Softcover
- Used

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- Title
- The Mini Rough Guide to Videogaming (Edition 2) (Miniguides S.)
- Author
- Howard, Geoff,Berens, Kate,Rough Guides
- Publisher
- Rough Guides
- Publication year
- 2002
- Condition
- Good
- Binding
- paperback
- Language
- English
- ISBN 10
- 1858289106
- ISBN 13
- 9781858289106
- Edition
- 2nd Edition
Just a decade ago, a guide to videogaming would have been inconceivable. Back then, gaming was a relatively small and exclusive club whose members were overwhelmingly male and mainly adolescent. Now, however, videogaming has emerged from the teenage bedroom to join the TV and VCR in millions of living rooms, and its audience is expanding at such a rate that the games industry is often able to present itself as a bigger economic sector than the movies. But, as youll know if youve ever set foot in a games store, buying a game isnt at all like buying a movie, where chances are you know which actors or directors you like youd need to be thoroughly immersed in gaming history and culture to be able to choose a game by its designer, who generally doesnt even get a credit on the box. Whats more, with a flurry of hyped games released on a monthly basis, if youre a typical gamer who buys a handful of new titles each year, its hit and miss as to whether youll get value for money. While for those who are new to gaming, it can be a daunting task even to choose a console, especially since much of the specialist media restricts itself to covering a single platform, while denigrating the others.
In fact, all the games platforms from established machines such as PlayStation, PlayStation 2 and the PC (and Mac) to newcomers Xbox and GameCube, and increasingly marginalized ones such as the Dreamcast and Nintendo 64 are worthwhile in their own right, and they all have quality games to play on them. This is where the Rough Guide to Videogaming comes in: an informed, independent handbook, it picks out the best releases across all formats and genres, and identifies the platforms that suit your gaming tastes and budget. With the industry in constant flux, this book isnt influenced by shortlived hype, concentrating instead on the tried and tested platforms. Each platform gets its own section starting on p.1, including a summary of its past and future. Technical jargon has been kept to a minimum, though weve provided a handy glossary (p.512) for useful and/or unavoidable terms.
As for the games themselves, which make up the bulk of this guide, were not forced as many magazines are to concentrate on the latest releases, good or otherwise, but take a broader outlook to bring you those that have justified their initial hype. These are organized according to genre rather than platform, so that you can easily identify other titles you might enjoy, and each is accompanied by hints, tips and addresses of useful websites. There are no bad reviews in these pages; every game weve included is a personal recommendation, though thats not to say youll always agree with our opinions. If a games not here, we either didnt rate it (for reasons of mediocrity or worse, to being too similar to other titles), or the full game wasnt released in time for this edition. Unfinished versions, as used by many magazines for preview purposes, often mask more than they reveal about a titles true quality: all the games weve tested are the products youll find in the shops.
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Sell Books
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