Mobile Game Development with Unity: Build Once, Deploy Anywhere
Language: English
Published by O Reilly Media, 2017
- Softcover
- New

Seller: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore
AbeBooks seller since October 9, 2009
Condition: New
US$ 78.13
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Add to basketItem description from seller
Learn how to build games that work on several mobile devices, including phones and tablets powered by iOS, Android, and Blackberry. This practical book shows you how to get started with the Unity game development ecosystem for creating beautiful, interactive 3D and 2D content on any mobile platform. Num Pages: 300 pages. BIC Classification: UMK; UMS. Category: (XV) Technical / Manuals. Dimension: 250 x 150 x 15. Weight in Grams: 666. . 2016. 1st Edition. Paperback. . . . . Books ship from the US and Ireland.
Seller Inventory # V9781491944745
- Title
- Mobile Game Development with Unity: Build Once, Deploy Anywhere
- Author
- Jon Manning
- Publisher
- O Reilly Media
- Publication year
- 2017
- Condition
- New
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1491944749
- ISBN 13
- 9781491944745
Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine.
Authors Jon Manning and Paris Buttfield-Addison (iOS Swift Game Development Cookbook) provide a top-to-bottom overview of Unity’s features with specific, project-oriented guidance on how to use them in real game situations. Over the course of this book, you’ll learn hands-on how to build 2D and 3D games from scratch that will hook and delight players. If you have basic programming skills, you’re ready to get started.
- Explore the basics of Unity, and learn how to structure games, graphics, scripting, sounds, physics, and particle systems
- Use 2D graphics and physics features to build a side-scrolling action game
- Create a 3D space combat simulator with projectile shooting and respawning objects, and learn how to manage the appearance of 3D models
- Dive into Unity’s advanced features, such as precomputed lighting, shading, customizing the editor, and deployment
"Synopsis" may belong to another edition of this title.
About the Author
He has co-authored two books on mobile development and enjoys re-implementing such things as OpenGL and the Objective-C runtime (in his spare time). Jon is also a researcher in Human-Computer Interaction working towards a PhD.
Paris Buttfield-Addison is a mobile app engineer, game designer and researcher with a passion for making technology simpler and as engaging as possible.
He has written two books on game development and currently spends his time designing mobile products for millions upon millions of users while drinking too much coffee.
Paris has coded for everything from Qt to 6502 assembly to iOS and thinks digital watches are a pretty neat idea. He claims he will soon have a PhD.
"About the title" may belong to another edition of this title.
Kennys Bookstore
Olney, MD, U.S.A.
AbeBooks seller since October 9, 2009
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