Mobile Game Development with Unity 2D Project Lab
Language: English
Published by Independently published, 2026
- Softcover
- New

Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK
AbeBooks seller since June 11, 1999
Condition: New
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- Title
- Mobile Game Development with Unity 2D Project Lab
- Author
- Halstead, Corin
- Publisher
- Independently published
- Publication year
- 2026
- Condition
- New
- Binding
- PAP
- Language
- English
- ISBN 13
- 9798190626469
- Item weight
- 311 grams
A mobile game that works in the Unity Editor is not necessarily ready for a phone.
Real devices introduce smaller screens, touch input, interruptions, limited memory, thermal pressure, signing requirements, advertising failures, privacy obligations, and constantly changing store rules. A prototype may look finished on a computer yet fail when it meets those realities.
Mobile Game Development with Unity 2D Project Lab gives you a practical, start-to-release path for creating a complete portrait-oriented arcade game for Android and iOS.
The book’s continuing project, Orbital Courier, begins as a simple scene with a spacecraft and gradually becomes a tested product with responsive input, progression, saved information, monetization, diagnostics, and store-ready release configurations.
Inside, you’ll learn how to:
- Install Unity and prepare Android and iOS build environments
- Create organized scenes, prefabs, components, sprites, and C# scripts
- Build tap, hold, drag, and swipe recognition with the Input System
- Prevent gameplay actions from conflicting with buttons and menus
- Create hazards, collectibles, scoring, health, shields, spawning, and difficulty progression
- Build responsive interfaces that respect safe areas, cutouts, and varied aspect ratios
- Save settings and structured player progress safely
- Protect saved information through versioning, migration, and backup strategies
- Use ScriptableObjects, services, scene transitions, and object pools
- Add animation, particles, audio, lighting, camera feedback, and optional haptics
- Profile CPU, GPU, memory, rendering, physics, loading, heat, and battery behaviour
- Improve measured bottlenecks without applying random optimizations
- Integrate rewarded and interstitial advertising behind a maintainable abstraction
- Handle consent, privacy, younger audiences, unavailable inventory, and failed placements responsibly
- Test interruption, restart, installation, updating, offline, and low-memory scenarios
- Protect signing credentials and produce controlled release candidates
- Prepare Android App Bundles for Google Play
- Export through Xcode, distribute with TestFlight, and submit through App Store Connect
- Plan updates, save migrations, staged releases, monitoring, and post-launch maintenance
The explanations are beginner-friendly but grounded in professional software practices. Each major stage includes implementation guidance, common mistakes, troubleshooting steps, and a hands-on laboratory.
Whether you are a student, hobbyist, career switcher, or early Unity developer, this book will help you move beyond tutorial prototypes and understand the complete journey from an empty scene to a released product.
Do not stop when the game runs in the Editor. Build something that can survive real screens, real devices, real interruptions, and real players.
Best Amazon KDP Cat"Synopsis" may belong to another edition of this title.
PBShop.store UK
Fairford, GLOS, United Kingdom
AbeBooks seller since June 11, 1999
Shipping rates from United Kingdom to U.S.A.
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