Mobile Game Development with Unity 2D Project Lab (Paperback)

Language: English

Published by Independently Published, 2026

9798190626469

  • Softcover
  • New
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Paperback. A mobile game that works in the Unity Editor is not necessarily ready for a phone.Real devices introduce smaller screens, touch input, interruptions, limited memory, thermal pressure, signing requirements, advertising failures, privacy obligations, and constantly changing store rules. A prototype may look finished on a computer yet fail when it meets those realities.Mobile Game Development with Unity 2D Project Lab gives you a practical, start-to-release path for creating a complete portrait-oriented arcade game for Android and iOS.The book's continuing project, Orbital Courier, begins as a simple scene with a spacecraft and gradually becomes a tested product with responsive input, progression, saved information, monetization, diagnostics, and store-ready release configurations.Inside, you'll learn how to: Install Unity and prepare Android and iOS build environmentsCreate organized scenes, prefabs, components, sprites, and C# scriptsBuild tap, hold, drag, and swipe recognition with the Input SystemPrevent gameplay actions from conflicting with buttons and menusCreate hazards, collectibles, scoring, health, shields, spawning, and difficulty progressionBuild responsive interfaces that respect safe areas, cutouts, and varied aspect ratiosSave settings and structured player progress safelyProtect saved information through versioning, migration, and backup strategiesUse ScriptableObjects, services, scene transitions, and object poolsAdd animation, particles, audio, lighting, camera feedback, and optional hapticsProfile CPU, GPU, memory, rendering, physics, loading, heat, and battery behaviourImprove measured bottlenecks without applying random optimizationsIntegrate rewarded and interstitial advertising behind a maintainable abstractionHandle consent, privacy, younger audiences, unavailable inventory, and failed placements responsiblyTest interruption, restart, installation, updating, offline, and low-memory scenariosProtect signing credentials and produce controlled release candidatesPrepare Android App Bundles for Google PlayExport through Xcode, distribute with TestFlight, and submit through App Store ConnectPlan updates, save migrations, staged releases, monitoring, and post-launch maintenanceThe explanations are beginner-friendly but grounded in professional software practices. Each major stage includes implementation guidance, common mistakes, troubleshooting steps, and a hands-on laboratory.Whether you are a student, hobbyist, career switcher, or early Unity developer, this book will help you move beyond tutorial prototypes and understand the complete journey from an empty scene to a released product.Do not stop when the game runs in the Editor. Build something that can survive real screens, real devices, real interruptions, and real players.Best Amazon KDP Cat This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

Seller Inventory # 9798190626469

Title
Mobile Game Development with Unity 2D Project Lab (Paperback)
Author
Corin Halstead
Publisher
Independently Published
Publication year
2026
Condition
new
Binding
Paperback
Language
English
ISBN 13
9798190626469

CitiRetail

Stevenage, United Kingdom

5-star seller

AbeBooks seller since June 29, 2022

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