Mobile Game Development with Unity 2D Project Lab : Touch Controls, Performance, Ads, and Publishing

Language: English

Published by Amazon Digital Services LLC - Kdp Aug 2026, 2026

9798190626469

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Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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Neuware - A mobile game that works in the Unity Editor is not necessarily ready for a phone.Real devices introduce smaller screens, touch input, interruptions, limited memory, thermal pressure, signing requirements, advertising failures, privacy obligations, and constantly changing store rules. A prototype may look finished on a computer yet fail when it meets those realities.Mobile Game Development with Unity 2D Project Lab gives you a practical, start-to-release path for creating a complete portrait-oriented arcade game for Android and iOS.The book's continuing project, Orbital Courier, begins as a simple scene with a spacecraft and gradually becomes a tested product with responsive input, progression, saved information, monetization, diagnostics, and store-ready release configurations.Inside, you'll learn how to: - Install Unity and prepare Android and iOS build environments- Create organized scenes, prefabs, components, sprites, and C# scripts- Build tap, hold, drag, and swipe recognition with the Input System- Prevent gameplay actions from conflicting with buttons and menus- Create hazards, collectibles, scoring, health, shields, spawning, and difficulty progression- Build responsive interfaces that respect safe areas, cutouts, and varied aspect ratios- Save settings and structured player progress safely- Protect saved information through versioning, migration, and backup strategies- Use ScriptableObjects, services, scene transitions, and object pools- Add animation, particles, audio, lighting, camera feedback, and optional haptics- Profile CPU, GPU, memory, rendering, physics, loading, heat, and battery behaviour- Improve measured bottlenecks without applying random optimizations- Integrate rewarded and interstitial advertising behind a maintainable abstraction- Handle consent, privacy, younger audiences, unavailable inventory, and failed placements responsibly- Test interruption, restart, installation, updating, offline, and low-memory scenarios- Protect signing credentials and produce controlled release candidates- Prepare Android App Bundles for Google Play- Export through Xcode, distribute with TestFlight, and submit through App Store Connect- Plan updates, save migrations, staged releases, monitoring, and post-launch maintenanceThe explanations are beginner-friendly but grounded in professional software practices. Each major stage includes implementation guidance, common mistakes, troubleshooting steps, and a hands-on laboratory.Whether you are a student, hobbyist, career switcher, or early Unity developer, this book will help you move beyond tutorial prototypes and understand the complete journey from an empty scene to a released product.Do not stop when the game runs in the Editor. Build something that can survive real screens, real devices, real interruptions, and real players.Best Amazon KDP Cat.

Seller Inventory # 9798190626469

Title
Mobile Game Development with Unity 2D Project Lab : Touch Controls, Performance, Ads, and Publishing
Author
Corin Halstead
Publisher
Amazon Digital Services LLC - Kdp Aug 2026
Publication year
2026
Condition
Neu
Binding
Taschenbuch
Language
English
ISBN 13
9798190626469
Item weight
308 grams
Dimensions
229x152x16 mm

AHA-BUCH GmbH

Einbeck, Germany

5-star seller

AbeBooks seller since August 14, 2006

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