Mobile and embedded development technology: Android 4 game programming entry-classic(Chinese Edition)

Language: Chinese

Published by Tsinghua University Press, 2012

7302301050 / 9787302301059

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  • New
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Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Paperback. Pub Date: November 2012 Pages: 534 Language: Chinese in Publisher: Tsinghua University Press mobile and embedded development technology: Android 4 Game Programming Beginning encompasses become a successful Android game developers required All knowledge. The book is a reliable guide to help you in the development of mobile games quickly upgrade. The end of the book and mastery. to be able to write a successful Android game. Mobile and embedded development technology: Android Game Programming Beginning will guide you on the Android platform developed three example games. 2D games and 3D games. The book begins with the introduction of the theoretical basis of the game development. and by using only scissors. pen and paper to design a game from scratch. teach you the game design basics. Next. you will learn programming basics. and begin to create a basic game engine and playable games. You will be an interesting 2D game as a starting point. and ultimately create a perfect 3D Space Invaders game clone version. These projects will enrich your knowledge and skills in a step-by-step. Contents: Chapter 1 Android 1.1 Android Overview rising star version 1.2 separatist 1.3 Google 1.3.1 Android open source project role the 1.3.2 Android Market1.3.3 Challenge equipment sowing plans and Google IO1.4 Android functionality and architecture 1.4. 1.4.3 System Library 1.4.4 application Framework 1.5 Software Development Kit 1.6 Developers Community 1.7 devices. equipment. equipment 1.7.1 Hardware 1.7.2 devices range 1.8 All equipment 1 kernel 1.4.2 runtime and dalvik virtual machine compatibility between 1.9 mobile games 1.9.1 manpower to a game console 1.9.2 1.9.3 ordinary user and gamer 1.9.4 online anytime a huge market. developers rarely 1.10 Summary Chapter 2 from Android SDK start 2.1 build development environment 2.1.1 installed JDK2.1.2 to install Android SDK2.1.3 install Eclipse2.1.4 install ADT Eclipse plugin 2.1.5 Eclipse Quick View 2.1.6 some useful Eclipse shortcut keys the Hello World2.2.1 2.2 Android environment created Project 2.2.2 for further analysis project 2.2.3 2.3 to run and debug Android applications to write application code 2.3.1 connected devices 2.3.2 2.3.5 Logcat create an Android Virtual Device 2.3.3 running applications 2.3.4 debug applications and DDMS2.3.6 use a casual game of ADB2.4 Summary Chapter 3 Game Development Foundation 3.1 Genre 3.1.1 3.1.2 Puzzle Game 3.1.3 action and arcade games 3.1.4 tower defense game 3.1.5 Innovation 3.2 games design: The pen is more powerful than the code 3.2.1 game core mechanism 3.2.2 a story and an art style 3.2.3 screen and switch 3.3 code: specifics 3.3.1 application and window manager 3.3.2 Input 3.3.3 file IO3 .3.4 3.3.6 Audio 3.3.5 graphical the game framework 3.4 Summary Chapter 4 for game developers Android4.1 definition of an Android application: list files 4.1.1 [Manifest] elements 4.1.2 [Application] element 4.1. 3 [Activity] elements 4.1.4 Uses-Permission] elements 4.1.5 [Uses-Feature] element [4.1.6 Uses-Sdk] elements 4.1.7 10 simple steps build Android game project 4.1.8 The market filter 4.1 .9 definition games icon 4.2 Android Api foundation 4.2.1 4.2.2 activities to create a test project life cycle 4.2.3 handling input devices 4.2.4 file processing the 4.2.5 audio programming 4.2.6 Audio Playback 4.2.7 music stream 4.2. 8 the basic graphical programming 4.3 Best Practice 4.4 Summary Chapter 5 Android game development framework the 5.1 Develop plan 5.2 AndroidFileIO class 5.3 AndroidAudio. AndroidSound and the AndroidMusic5.4 AndroidInput Accelerometer-Handler5.4.1 AccelerometerHandler: phone which side on 5.4.2 Compasshandler5 .4.3 Pool class: reuse quite useful the 5.4.4 KeyboardHandler5.4.5 touch handler 5.4.6 AndroidInput: the The excellent coordination processing of 5.5 AndroidGraphics AndroidPixmap5.5.1 different screen size and resolution of.

Seller Inventory # NE009926

Title
Mobile and embedded development technology: Android 4 game programming entry-classic(Chinese Edition)
Author
( MEI ) CE XI NA ( Mario Zechner ) . ( MEI ) GE LIN ( Green . R. )
Publisher
Tsinghua University Press
Publication year
2012
Condition
New
Binding
paperback
Language
Chinese
ISBN 10
7302301050
ISBN 13
9787302301059

liu xing

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