Multi-User Virtual Environments for the Classroom : Practical Approaches to Teaching in Virtual Worlds
Language: English
Published by Igi Global Scientific Publishing, 2011
- Hardcover
- New

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- Title
- Multi-User Virtual Environments for the Classroom : Practical Approaches to Teaching in Virtual Worlds
- Author
- Vincenti, Giovanni (EDT); Braman, James (EDT)
- Publisher
- Igi Global Scientific Publishing
- Publication year
- 2011
- Condition
- New
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 1609605454
- ISBN 13
- 9781609605452
"Synopsis" may belong to another edition of this title.
About the Author
Giovanni Vincenti received his Doctorate of Science in Applied Information Technology from Towson University in 2007 after an academic career that focused on Bioinformatics through a B.A. in Biology and an M.S. in Computer Science. He is in charge of Research and Development at Gruppo Vincenti, a small but dynamic company with interests across several fields. His main areas of research include Fuzzy Mediation, Technology-Based Education and Emotionally-Aware Agency. He is also a Lecturer with the Department of Computer and Information Sciences at Towson University. He published his findings at several regional, national and international conferences. His interest in education and technology-based instruction comes from years of direct interaction with students in the classroom and empirical experiences that formed him as a teacher.
James Braman is a Lecturer in the Department of Computer and Information Sciences at Towson University. He holds a Master's Degree in Computer Science and is currently pursuing a Doctoral Degree in Information Technology. James also serves as a joint editor-in-chief of the (ICST) Transactions on E-Education and E-Learning. He is also part of the Towson University Second Life Initiative, the Towson Innovation Lab, promoting virtual environments for higher education learning. In collaboration with Giovanni Vincenti, has co-authored several publications, recently including the Handbook of Research on Computational Arts and Creative Informatics. His current research focus includes art and technology, intelligent agents, affective computing and education in virtual and immersive environments.
"About the title" may belong to another edition of this title.
GreatBookPrices
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