A Multimodal Approach to Video Games and the Player Experience (Hardcover)
Language: English
Published by Taylor & Francis Inc, New York, 2018
- Hardcover
- New

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Hardcover. This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the models principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media. This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…
Seller Inventory # 9780815395010
- Title
- A Multimodal Approach to Video Games and the Player Experience (Hardcover)
- Author
- Weimin Toh
- Publisher
- Taylor & Francis Inc, New York
- Publication year
- 2018
- Condition
- new
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 0815395019
- ISBN 13
- 9780815395010
- Series
- Book 27 of 46: Routledge Studies in Multimodality
This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.
"Synopsis" may belong to another edition of this title.
About the Author
Weimin Toh teaches in the Department of English Language and Literature at the National University of Singapore. His main research areas are social semiotics, multimodal discourse analysis/multimodality, game studies and narratology. He is also interested in other research topics such as child language development.
"About the title" may belong to another edition of this title.
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