The Multiplayer Classroom: Designing Coursework as a Game
Language: English
Published by CRC Press, 2020
- Hardcover
- Used

Seller: Oblivion Books, Seattle, WA, U.S.A.Oblivion Books
AbeBooks seller since November 5, 1999
Condition: Used - Very good
US$ 184.30
Quantity: 1 available
Add to basketItem description from seller
Hardcover. Well-preserved copy. lean text - NO writing, NO highlighting to text. Very good. Oversized. Clean text -- NO writing, NO highlighting to text.ÂPLEASE NOTE: Domestic US media (standard) US orders ONLY. NO international orders.
Seller Inventory # mon0000219982
- Title
- The Multiplayer Classroom: Designing Coursework as a Game
- Author
- Sheldon, Lee
- Publisher
- CRC Press
- Publication year
- 2020
- Condition
- Very Good
- Binding
- hardcover
- Language
- English
- ISBN 10
- 0367249065
- ISBN 13
- 9780367249069
- Edition
- 2nd Edition
Discover how to engage your students and raise their grades and attendance in your classroom. This is your detailed guide to designing any structured learning experience as a game. Written for professional educators or those learning to be educators, here are the tools to engage and excite students by using principles learned in the development of popular video games. Suitable for use in the classroom or the boardroom, the book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. You don't need any experience making games or even playing games to use this book. Yet, you will learn how to create multiplayer games for any age on any subject.
Key selling features:
- An entirely new approach to teaching and classroom management.
- Teaches professional educators or those learning to be educators, a new and exciting way to present course material.
- Covers all types of classes – not discipline specific.
- Reader-friendly style introduces the content and concepts in a logical way and includes real-life case studies.
"Synopsis" may belong to another edition of this title.
About the Author
Lee Sheldon began his writing career in television as a writer-producer, eventually writing over 200 produced shows ranging from Charlie’s Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). In 1994, tired of television, Lee turned to his new love: video games. Since then he has worked on over 40 games. In 2006 he began teaching video game writing and design at Indiana University. While there he first started designing classes as games. He also wrote and designed an alternate reality game that went through three iterations. The first two, The Skeleton Chase and Skeleton Chase 2: The Psychic, were funded by the Robert Wood Foundation and were designed to improve student fitness. The third, Skeleton Chase: Warp Speed was a redesign of the second game, shrinking playtime from 7 weeks to 3 days for a group of Coca Cola executives from North Africa.
In 2010 Lee moved to Rensselaer Polytechnic Institute where he was an Associate Professor in the Games and Simulation Arts and Sciences program. There he was co-director of the GSAS program for three years and created the first full writing for games program in North America. He was lead writer and creative director on several incarnations, both a class designed as a game and a digital version, of The Lost Manuscript a narrative-driven game teaching Chinese language and culture. He joined the Interactive Media and Game Development (IMGD) program at Worcester Polytechnic Institute in 2015 where he is again designing classes as games and has developed the second full writing for games curriculum in North America.
Lee’s book Character Development and Storytelling for Games (Second Edition, 2013) is the standard text in the field. He wrote the bestselling book The Multiplayer Classroom: Designing Coursework as a Game (2011). Over 1500 people in 45 countries now follow the Facebook page for his method of teaching classes as multiplayer games. His recent applied game projects include The Janus Door, a cybersecurity class designed as a game, funded by an NSF grant, and currently running at California Polytechnic State University. He wrote and designed Secrets: A Cyberculture Mystery Game, an online class designed as a game teaching culture and identity on the Internet for Excelsior College that went live Fall 2015; and wrote Crimson Dilemma, a business ethics video game for his old school, Indiana University, that debuted Fall 2014. His most recent entertainment games are The Lion’s Song, an episodic game following the creative and personal struggles of four.
"About the title" may belong to another edition of this title.
Oblivion Books
Seattle, WA, U.S.A.
AbeBooks seller since November 5, 1999
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Oblivion Books is a general used bookstore with both an on-line and physical presence in Seattle’s Seward Park neighborhood. Oblivion Books features a wide-ranging inventory of books, ephemera, DVDs, CDs, LPs, and original artworks. Oblivion Books is owned and operated by Edward Guerriero, an independent used and rare bookseller since 1993. Oblivion Books buys and sell books, DVDs, CDs, LPs, original artworks, and ephemera daily in and around the Seattle area. Oblivion Books purchases small estates or entire collections, and we make prompt house calls. We have been buying book estates and media collections for over 25 years, and we pay above the industry standard for your used and rare items. We are happy to travel outside the Pacific Northwest for especially large and rare book libraries, film, and music collections. Please contact us by email eddieoblivion@gmail.com or by telephone (206-355-8308). Oblivion Books is also a vehicle for the cultural production of books, ephemera, music, and film. Please see www.oblivionbooks.com/productions to peruse and purchase our current and forthcoming projects. Oblivion Archives assembles collections in various cultural domains. Oblivion Archives currently holds archives with a concentration on the printer matter and original documents of the Dada movement, Fluxus and Fluxus related artists, and the Letterist and Situationist International (Internationale Lettriste and Internationale Situationniste).…
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